Lyram's Book--Aelwynn Recruiting a Leader

Goken100

First Post
I'm having a difficult time finding just the right picture for Qinik. I'm looking for a white or gray-bearded wizard who embraces the stereotype but isn't really the aged omnipotent sage yet. Almost all of the art I can find are of the latter variety. The best I can find is here. If anyone has any other good possibilities, I'd definitely appreciate it.

[sblock=Best Qinik pic I can find]
url

[/sblock]
 

log in or register to remove this ad


Goken100

First Post
I think that's all you're going to get. Correct me if I'm wrong but I think walkingdad indicated that he would not be sending one because he has already posted everything in this thread. Copy and paste that and you're done.:)
 





Baileyborough

First Post
I'd love to join in if you've room for me.
As I understand, you've got a Warlock, Wizard, Ranger and Fighter.

My ideas were either a Warforged Fighter, Goliath/Minotaur Warden, Human Monk or Halfling/Gnome Assassin.

A lot of options there, I agree, but I'd like to make sure that you all are happy with another party member.
 

Walking Dad

First Post
The ones currently posting are the wizard and the warlock (me), both ranged specialists. The wizard is a controller and the warlock (striker) has many controller-like powers. So we need a defender to stand behind or a leader who enhances and heals the group, if you want to look at covered and needed roles.
 

Baileyborough

First Post
Right So....

[187]

6’4” 300lb Unaligned
Warforged, Weaponmaster
Build: Brawling Fighter (MP2)
Fighter Option: Combat Agility (MP2)

Final Ability Scores
STR 19, CON 12, DEX 16, INT 11, WIS 11, CHA 8

Starting Ability Scores
STR 16, CON 12, DEX 16, INT 11, WIS 11, CHA 8


AC: 24 Fort: 21 Ref: 16 Will: 14
HP: 60 Surges: 11 Surge Value: 15

TRAINED SKILLS
Athletics +12, Endurance +12, Intimidate +9

UNTRAINED SKILLS
Acrobatics +6, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +3, Heal +3, History +3,
Insight +3, Nature +3, Perception +3, Religion +3, Stealth +6, Streetwise +2, Thievery +6

POWERS
-Basic Attack: Melee Basic Attack
-Basic Attack: Ranged Basic Attack
-Warforged Racial Power: Warforged Resolve
-Fighter Attack: Combat Challenge
-Combat Agility Power: Combat Agility
-Fighter Attack 1: Grappling Strike (MP2)
-Fighter Attack 1: Slash and Pummel (MP2)
-Fighter Attack 1: Bash and Pinion (MP2)
-Fighter Attack 1: Seize and Stab (MP2)
-Fighter Utility 2: Boundless Endurance (PHB)
-Fighter Attack 3: Precise Strike (PHB)
-Fighter Attack 5: Bar Knuckled Rebuke (MP2)
-Fighter Utility 6: Ignore Weakness (HotFL)


FEATS
-Level 1: Inescapable Hold (MP2)
-Level 2: Warforged Tactics - +1 to melee attacks against an enemy that is adjacent to an ally (Eberron Players Guide)
-Level 4: Improved Warforged Resolve - +5 temporary HP when you use Warforged Resolve Racial Power (Eberron Players Guide)
-Level 6: Component Modification - for each Warforged Component you have, Warforged Resolve grants 1 extra HP to a max equal to CON modifier (Eberron Players Guide)

ITEMS
-Spiked Gauntlet x1 (AV1)
-Spiked Soles (Heroic Tier) x1 - Feet Slot. +5 bonus to Athletics checks for climbing. Encounter Power: Immediate Reaction. Trigger: You are hit by an effect that pushes, pulls or slides you. Effect: You ignore the triggering forced movement. You are slowed till the start of your next turn. (Eberron Players Guide)
-Magic Scale Armour +2 x1 (PHB)
-Lightning Flail +2 x1 (PHB)
 

Remove ads

Top