Well, we could go for sort of a middle ground if you want: say that in the Red Sands universe, Infravision allows you to see heat through (un-insulated? Non-metallic?) barriers, but only as vague (time-delayed?) blobs. If you want more (details, real-time data, targetting, etc) you need either X-ray vision or a power stunt... What do you think? Makes sense? Not too unbalancing?
Hmmm... You know... that will work for this reason:
Utimate Power said:
X-Ray Vision (4 ranks): You can see through solid objects as if they weren’t there (such objects provide no concealment to you). You have to define one reasonably common sub-
stance you can’t see through, such as lead, gold, iron, wood, or such. A subject with no concealment relative to you cannot use Stealth to hide from you without a feat like Hide in Plain Sight or an effect like Concealment. X-Ray Vision may be Limited to particular substances (natural earth, for example), reducing cost to 2 ranks. It is a commonly associated effect of the Permeate ability of Super-Movement, allowing you to see where you’re going as you pass through a solid object. Vision Penetrates Concealment.
Ultimate Power said:
Penetrates Concealment (4 ranks): A sense with this trait is unaffected by concealment from obstacles (but not effects like Concealment, Illusion, or Obscure). So vision that Penetrates Concealment can see right through opaque objects, for example, and hearing that Penetrates Concealment is unaffected by sound-proofing or muffling materials, and so forth.
Emphasis mine.
So, here is an infravision array/container...
Infravision Array: Infravision (1 ranks); Infravision Penetrates Concealment (4 ranks; Extras: Linked [Infravision, +0], Flaws: Limited [un-insoluated / non-metalic barriers, -2 ranks])
Cost = 3 pp (3 ranks).
This basically allows him to use both infravision and to see through some walls using infravision (as a free action). However, it's too expensive at the moment (since the character is already made and has 1 rank [1pp] worth of a sensory array). LUCKILY, the suggestion of modifying the
action time does come into effect and could reduce the cost of the power...
Infravision Array: Infravision (1 ranks), Infravision Penetrates Concealment (4 ranks; Extras: Linked [Infravision], Flaws: Limited [non-insulated / non-metalic barriers, -2 ranks], Action[Free->Standard, -2])
Cost = 1 pp (3 ranks @ 3:1pp*.).
So what does this do?
- Infravision as a free action.
- This version allows the character to see through non-insulated, non-metalic barriers as a standard action. This means that to use this power and attack in one round, you would need to use extra effort.
Changing the penetrate concealment aspect of the power's action to move would cause the power to cost 2pp (3 ranks + 1 unused @ 2:1pp). Since there would be 1 pp left over, it be used to gain tracking or some other effect.
This would allow Brian to see through the walls (as a move action) then attack (standard action) each round. However, unfortunately, Brian doesn't have the pp to do this yet.
* I don't think I gave a limit on the ranks : pp ratio
but it usually defaults to 5:1.. so it's all good.