[M&M 3E] October 1962 (Full)

KahlessNestor

Adventurer
See? Perfectly legal.

So is that bad? LOL I couldn't think of a reason why she would suddenly have a bunch of fighting abilities or defenses, as she hasn't had any training. And Teleport is a point-expensive power anyway if you want it to be any good. I figured this was the "power develop" scene, so might as well make her powers potent out the gate and she can train all the other stuff as she levels.
 

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I was just amused that right after I said spend it all in one shot, you posted a character who did that.

FYI, I intend Jennifer to be crystal during whatever "explanation" is given, only to start moving once that starts. It'll be a process at first for Jennifer to figure out how to move as a solid piece of rock. Rocks don't generally have joints. :)
 

@Mark Chance I wanted to see if I could user the power posted by @jmucchiello? It is an attempt to bring back the obscure power from 2e to replace using concealment which has some issues.

OBSCURE
Type: Sensory
Action: Standard
Range: Ranged
Duration: Sustained
Cost: 2 to 10 points per rank

You can create total concealment in an area . Obscure costs 2 point per rank for each affected sense type or 10 points for all sense types. Visual senses count as two types, so a 6-points per rank Obscure effect could affect visual and one other sense type, for example. The GM may allow exotic forms of Obscure, such as a mental Obscure for a psychic blockade or a radio obscure as some sort of interference.

An Obscure effect can be centered on you or created at a distance as a standard action. It does not move once created, although you can reposition an existing Obscure effect as a move action. Characters suffer the effects of total concealment when unable to perceive an opponent and may suffer other hindrances as the GM sees fit.

Select one area type for your Obscure effect from the area extra. Each additional rank of Obscure adds one rank to the extension of this area. You can acquire Obscure with different areas as alternate effects

EXTRAS

• Affects Insubstantial: As a sensory effect, Obscure already affects insubstantial subjects with no need for this extra.
• Subtle: Obscure by definition cannot be Subtle for those subject to its effects; they’re automatically aware of the obscuring of their affected sense(s). However, Obscure may be Subtle for those outside its effect, such as a Visual Obscure effect that leaves everyone in the area blind, but makes it appear to anyone outside the area that there’s simply “nothing there,” obscuring the true area and its contents, but not obviously so. The GM should adjudicate any applications of Subtle to Obscure effects. 1 or 2 point flat extra
• Duration: Continuous Obscure effects remain in place until they are countered in some fashion. +1 point/rank
• Independent: The Obscure effect requires no maintenance from you, but fades by 1 rank of effectiveness per round until it is gone. You cannot turn off an Independent Obscure effect yourself unless you have the reversible extra. +0 point/rank
• Selective: You can choose who is and is not affected by your Obscure effect. Those unaffected perceive normally, as if the Obscure were not in effect. +1 point/rank

FLAWS

• Concentration: maintaining your Obscure costs you an standard action each round instead of a move action. You can still use a move action to relocate you Obscure effect
• Limited to One Sense: Obscure normally works against an entire sense type, Obscure with this flaw works only against a particular sense of that type, leaving the others unaffected. This is most common for Obscure that only affects normal vision but not other visual senses. -1 point/rank
• Partial: Your Obscure effect provides only partial rather than total concealment. -1 point/rank
• Phantasm: Your Obscure effect is mental in nature; only creatures with Intelligence 1 or greater are affected. Machines and other non-intelligent entities or devices are immune. -1 point/rank
• Resistible: Subjects in the area of your Obscure effect can overcome it (usually with Will), at DC 10 +
Obscure rank. This check is made at the end of each round. -1 point/rank
• Sense-Dependent: Obscure is already Sense-Dependent by nature and cannot have this flaw.
 

Mark Chance

Boingy! Boingy!
Hello.

It's been rather busy in my neck of the woods as my students gear up for a week off before heading into December madness. I've skimmed characters. Nothing is jumping out at me as unacceptable or questionable. I should be back on line some time this weekend.
 

Ok so here is my character using the obscure power.

Charles (Charlie) Babitch
(Hero; PL: 1; PP: 15/20)

Strength: 0; Agility: 3; Fighting: 0; Awareness: 2
Stamina: 2; Dexterity: 3; Intellect: 2; Presence: 0

Dodge: 3, Parry: 2, Fortitude: 2, Toughness: 2, Will: 2

SKILLS: Expertise: Survival (1 Rank + Int)+3; Insight (1 Rank + Awr)+3; Perception (2 Rank + Awr)+4; Ranged Combat: Move Object (6 Rank + Dex)+9; Stealth (4 Rank + Agi)+7
ADVANTAGES: Tracking

Powers:
Shadow Meld: Concealment 4 (Visual), Limited to areas of shadow or darkness 4pts
Shadow Shroud: Close Cloud Area Visual Obscure (Darkness) 5, Activation (Move) 14pts
Control Darkness Array: 23pts
Shadow Tendrils: (Damaging Move Object 6, Affect Insubstatial 1, Split 1) 20pts
Alternate Effects:
Shadow Bind: Cumulative Ranged Affliction 6 (Resisted by Dodge, Overcome by Will; Hindered and Vulnerable, Defenseless and Immobilized), Extra Condition, Limited Degree 18pts
Shadow Walk: Teleport 6, Medium (Shadows), Easy, Accurate, Change Velocity and Direction. 20pts
Shadow Shaping: Create 5 (Shadow), Impervious, Continuous. 20pts​
Darkvision: Sense 2 (Vision Counters Concelment - Darkness) 2pts
Shadow Shield: Protection 3 (Dark force), Sustained 3pts​

LANGUAGES: English

Gender: Male Age: 18
Eyes: Blue Hair: Black
Height: 6' Weight:185 lb.

BACKGROUND
Charlie has always been an outsider. His family is a little strange. His father believed the Reds had infiltarted the country. This was the prelude to an invasion. He had spent years and almost every dime he made outfitting a bunker in the mountains of their property. He had been teaching his son to live off the land and resist when the day finally arrived. His mom was crazy, and in this case it was not an exaggeration. She spoke to angels or that was what she said. This made it hard to have friends so Charlie didn't try. It also didn't help that his father barley held a job so Charlie had to work nights and weekends to support his family. He wished only to get away from this town but new it would never happen. He was stuck with no one but himself.

COMPLICATIONS
  • Motivation: Acceptance: He might not show it but all Charlie wants is to be accepted by his peers.
  • Responsibility: Charlie is the only one who supports his family. Without him they would lose everything.
  • Power Loss: When direct light hits his skin he cannot use his powers.
TOTALS: Abilities: 24, Powers: 46, Advantages: 1, Skills: 7, Defenses: 2 -> 80
 


tglassy

Adventurer
Question: What state do we find ourselves in? One of us was a crystal, and another was naked, and another apparently teleported somewhere...

Or should we just put in our own interpretation on that?
 

I had a whole sequence planned for Jennifer to return to flesh from her crystal form. Alpha, beta and delta waves would have had no meaning on her crystal form. Now I'm not sure what to do. Could she still be crystal when whomever is speaking tells them to eat?
 



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