After a little deliberation, Nurlan remarks, "On second thought, we'd better not use wear the cloak in town. It might be recognized, and we probably don't want the kind of attention it would draw. It probably should be returned to the royal family, but I'm satisfied to be its custodian until we figure out who it ought to be given to." He is clearly thrilled with the thought that fate has made him, or him together with his companions, custodian of a piece of history.
I lean toward an imprecise version of (1). I never liked the idea of precisely calculating the cost of everything, because there is no in-character authoritative price list -- we'd probably have an idea of about how much anything is worth, but it takes metagaming to know the exact price anything could fetch, especially a masterwork item whose value comes from the quality of its workmanship, without actually selling it. But I do think those who didn't take an item should first get to buy something of their choice, a new weapon or a familiar-summoning ceremony or something like that, of roughly comparable worth to the items claimed by the others, before the rest of the cash is divided up.
As far as healing, another possibility would be a CLW wand that Nurlan could use. It's easier to carry (negligible weight and bulk, for as much healing as 50 potions), more efficient to use (no AoO), and more cost-effective (it works out to 15 gp per charge). Drawback: if both Nurlan and Charlarn are down, we're in a bind, unless somebody's got Use Magic ranks. If we go that route, Nurlan's share of the cash could be reduced to reflect that he'll also get whatever is left of the wand when we're done.
Erekose13 said:"Hmm. none of the items really interest me, so a cut of the treasure would work just fine. With eight of us I am sure we can split this up nice and evenly." says Tenebrynn when the discussion turns to splitting the treasure.
[ooc: how are we going to run treasure splitting? I usually see it as two options:
1. add up the market price of everything, divide as evenly as possible, with those taking items deducting that from their share.
2. hand out the items and then split the money value eight ways evenly. Those that didnt get items get first pick next time.
In addition the following things usually come out of party treasure before splitting:
1. identify all magic items.
2. buy a healing potion for each person to lighten the cure burden from clerics.]
I lean toward an imprecise version of (1). I never liked the idea of precisely calculating the cost of everything, because there is no in-character authoritative price list -- we'd probably have an idea of about how much anything is worth, but it takes metagaming to know the exact price anything could fetch, especially a masterwork item whose value comes from the quality of its workmanship, without actually selling it. But I do think those who didn't take an item should first get to buy something of their choice, a new weapon or a familiar-summoning ceremony or something like that, of roughly comparable worth to the items claimed by the others, before the rest of the cash is divided up.
As far as healing, another possibility would be a CLW wand that Nurlan could use. It's easier to carry (negligible weight and bulk, for as much healing as 50 potions), more efficient to use (no AoO), and more cost-effective (it works out to 15 gp per charge). Drawback: if both Nurlan and Charlarn are down, we're in a bind, unless somebody's got Use Magic ranks. If we go that route, Nurlan's share of the cash could be reduced to reflect that he'll also get whatever is left of the wand when we're done.
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