Eanos, human monk
OOC: Since Eanos is only 5' behind Razh, I assumed I could use the same DC for him. Let me know if that's not the case
Relieved that the ogre has fled, Eanos turns back to the ship, only to see yet another of his companions fall in battle. Instead of the dwarf barbarian's boiling rage, Eanos' eyes display a cold, controlled hatred. He rushes forward with a burst of speed, sailing through the air to land in front of the count as Hogarth drops back to the water.He strikes out, but the lolling of the ship on the water seems to throw him off.
[sblock=OOC]Had a brain fart. I'd already rolled an attack when I realized Eanos would have had to land where Razh is on the boat, which doesn't work at all. Eanos has plenty of movement to spare, though, so he can take the far position (though that means he can't attack):
Jump: 11[/sblock]
Manzanita said:Razh could get a 20 foot straight run and leap onto the boat over 10 feet and land behind the Viscount (Jump check DC 10), or he could move 50 feet and jump 5 feet (Jump check DC 10 still) to land in front of the Viscount where Hogarth leapt off. It seems if you move 30 feet, including your jump, you could still attack. You can reuse the attack rolls you had against the hobgoblins, modified for Nurlan's song.
OOC: Since Eanos is only 5' behind Razh, I assumed I could use the same DC for him. Let me know if that's not the case
Relieved that the ogre has fled, Eanos turns back to the ship, only to see yet another of his companions fall in battle. Instead of the dwarf barbarian's boiling rage, Eanos' eyes display a cold, controlled hatred. He rushes forward with a burst of speed, sailing through the air to land in front of the count as Hogarth drops back to the water.
[sblock=OOC]Had a brain fart. I'd already rolled an attack when I realized Eanos would have had to land where Razh is on the boat, which doesn't work at all. Eanos has plenty of movement to spare, though, so he can take the far position (though that means he can't attack):
Jump: 11[/sblock]