The 'Viscount' Claudius Causticus is dead. His wounds were severe, and his last breath was of water before he was dragged out.
Of a number of goblinoids in the water for various reasons, two very young goblins are pulled in by Ogrin. They call themselves Grub and Gruntal. They know nothing about sailing, and very little about anything else. They are used to being beaten and bossed around by anything bigger than themselves, and don't cause any trouble. Not yet anyway. Nor do they say 'thank you' when rescued.
Rinaldo finds several keys on the Viscount, one of which opens the final chest without much difficulty. Inside are numerous bags of coin and gems, worth a total of about 5000 gps.
The Viscount himself lost his sword in the sea, but has several other items of value. MW thieves tools, MW studded leather armor, a MW guisarme below in the boat, a MW light steel shield, and a cold iron dagger. He also wears two rings and a cloak which detect as magic.
(Correct me if I'm wrong...) Since no one has any skill at sailing, it takes awhile to get going, and it unclear which direction to take. But the party manages to steer East in a general sense, and finally find land again, a swampy jungle which looks very similar to what the party tromped through to track Causticus in the first place. Three Rings is presumably North of this. In another couple days, they find themselves at the familiar sight of Three Rings Harbor, where the adventure began for many.
The party probably wishes to continue North to Monemvassia, but if they are interested in getting Nurlan reincarnated, as opposed to raised, they should get off here to see Martin the Green, their druid friend, before continuing.
Hogarth expresses his thanks to Rinaldo for his kindness and asks the merchant if he could stay with him and provide what services he can in exchange for being cared for in this new and alien world.
In case anyone hasn't guessed, I created Hogarth to be Rinaldo's cohort. His stats follow. If you want him, Velmont, feel free to take him over as of now as an NPC. He will need to be equiped and can learn common as soon as he levels up (assuming you want to spend his scarce skill points on this!)
Hogarth Vradlik[sblock]
Code:
[B]Name:[/B] Hogarth Vradlik
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Gundar (Earth and Law)
[B]Str:[/B] 14 +2 [B]Level:[/B] 4 [B]XP:[/B] 0
[B]Dex:[/B] 8 -1 [B]BAB:[/B] +3 [B]HP:[/B] 41 (4d8+12+3)
[B]Con:[/B] 16 +3 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 9 -1 [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 [B]Init:[/B] -1 [B]Spell Save:[/B] +0
[B]Cha:[/B] 8 -1 [B]ACP:[/B] -2 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 -1 +0 +0 +0 9
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 4 +3 +7
[B]Ref:[/B] 1 -1 +0
[B]Will:[/B] 4 +5 +9
[B]Weapon Attack Damage Critical[/B]
[B]Languages:[/B] Goblin, Terran.
[B]Abilities:[/B] Rebuke air creatures, Law spells @+1 level
[B]Feats:[/B] Endurance[1st level], Toughness [human bonus], Iron will[3rd level]
[B]Skill Points:[/B] 14 [B]Max Ranks:[/B] 7/3.5
[B]Skills Ranks Mod Misc Total[/B]
Heal 7 +3 +10
Profession (blacksmith) 5 +3 +8
Speak Language(Terrna) 2
Domains: Earth and Law.
Spells:
[B]Equipment: Cost Weight[/B]
XXXX XXcp XXlb
XXXX XXsp XXlb
XXXX XXgp XXlb
XXXX XXgp XXlb
[B]Total Weight:[/B]XXlb [B]Money:[/B] XXgp XXsp XXcp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] XXX XXX XXX XXX XXX
[B]Age:[/B] 40
[B]Height:[/B] 5'5"
[B]Weight:[/B] 200 lb
[B]Eyes:[/B] brown
[B]Hair:[/B] black, thick curls
[B]Skin:[/B] light brown
Appearance: Hairy, short and very broad. Barrel chested.
Background: Hogarth was raised on the island called Centrum. He has been part of a isolated culture which worships Gundar. The care for an ancient temple created eons ago. The island has an active volcano, and is considered a power source for Gundar’s worshipers. There used to be many pilgrams in ages past. About 100 years ago, a young wandering dragon decided to make Centrum her home. She was not hostile towards the cult, and they lived in peace for many years, even helping each other on occasion. Relations soured as she brought a clan of goblins to the island to serve her. These goblins became pirates, bandits and raiders and grew in number under her direction. In time the dragon grew to despise the cult, as she grew and became obsessed with her own power. This did not please Gundar, who took a personal interest in his temple.
This past year, the dragon managed to mate and lay eggs. The eggs made her paranoid, and she sent her goblins to make war on the colony. Recently these goblins have destroyed the temple. Hogarth escaped, but is not aware of any other survivors. He knows now, from an ancient prophesy, that when the temple was profaned, Gundar would invoke the volcano to destroy its attackers. He knows the island will soon be inundated with lava.
Dorian has learned to speak Goblin. Over the past century, the colony has had virtually no contact with the outside world. They speak only Terran amongst themselves.
Spontaneously casts heal spells
spells (5/3+1+1/2+1+1) create water, detect poison, light(x2), mending, summon monster I, protection from evil, endure elements, obscuring mist, magic stone(D), find traps, sound burst, soften earth and stone(D)[/sblock]