The group spends the night in Three Rings if they like. Abraham would let them stay in the Inn for free. Then they sail up to Monemvassia, where they purchase a couple pearls and pay a visit to the temple of Sela. The priests there recognize the party. They suspect they'll be getting good business from you group. They are happy to raise Nurlan at the standard price.
Casting the identify spells, the group identifies the magic items as follows:
Ring of Swimming (silver band with aquamarine gemstone)
Ring of Feather Falling (Platnum band)
Cloak of Protection +2 (Black on outside, Red inside)
The group can then procede to the palace to request an audience with the Prince. Oddly enough, despite the good news they seem to bear, the Prince's retainers insist he is busy and schedule a meeting for the morning.
At this point, I'm going to award time spent XPs, from 06/08/06 to 09/08/06. Amounts as follows:
Rinaldo: 900
Nurlan and Tenebrynn: 750
Razh, Ogrin, Ashnar, Eanos: 600
As this XP was clearly accrued before Nurlan's death, it should be applied before the raising. Thus when Nurlan is raised, he is reduced from 6th level ( 15,248 XPs) to 5th (12,500 XPs). I'll award the rest of the XPs soon. This way Nurlan loses 2,748 XPs. If he were simply raised at his current XP level (14,498), he would have lost 6,498 XPs.
Perhaps I am setting a precedent by my methodology here, but I prefer to think that the precedent has already been set. When PCs die, they are allocated XPs in the most favorable way, within reason. If anyone has comments or suggestions as to how this might be done differently, I'd be glad to listen. Any significant discussion of this issue, however, would probably be better done in the general thread.