Magic Kingdom For Sale* (*Some Assembly Required)

Isida Kep'Tukari

Adventurer
Supporter
Rezomael
suddenly spots something lumbering out of the ground near the tower. It's a massive, lizard-like creature with a huge body, twelve toothy heads, with a reddish tinge to its scales.

Allyra's spell outlines something absolutely enormous, like a massive lizard-like body with a veritable forest of heads springing from a snake-like nest of necks!

Allyra and Rezomael
the innermost heads of the hydra are full of dust, and they blink stupidly and blankly at the group. The other heads seem more focused, but as the hydra tries to walk forward, it seems uncoordinated and uncertain of its footing.

OOC - Anyone else want to take an action this round?
 

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Thanee

First Post
Allyra

“A half-blinded hydra to be precise. It doesn't seem to like this very much. Unfortunately, hydras do not tend to be intelligent enough so one could communicate with them. So we should prepare for it to attack soon.”
 
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Isida Kep'Tukari

Adventurer
Supporter
Allyra -
As in four heads failed their save against the glitterdust's blindness effects, and the other eight didn't. So now you have a hydra that can only see from some of its heads, and it doesn't like the situation
 

Isida Kep'Tukari

Adventurer
Supporter
OOC - Allyra has cried that a hydra is attacking you, and outlined it with glitterdust. You can have one action before it gets to you. Anyone else care to do anything before the twelve-headed hydra gets to go?
 


Thanee

First Post
OOC: Hmm... where the hell is everyone? Uh... just to be sure, Allyra does not get another action (she already had hers), right?
 

Ferrix

Explorer
Trekt glowers at the glistening multi-headed creature, "stay away from it," he says to Grik as he draws his axe and shield readying to strike at one of the creatures heads when it gets within the appropriate biting range.
 

Hypersmurf

Moderatarrrrh...
With little warning, a short figure bursts from the trees some distance from the Hex, and streaks across the lake shore toward the glittering hydra.

Weaving between several of the great heads, he makes a mighty leap up towards the beast's back, catching a pair of the trunk-like necks and forcing them together.

As he clamps his legs about the two necks in a scissor-lock and reaches for a third, he can finally be seen clearly - elven features (though his massive wrestler's build is far from the slender elven norm), flaming red hair, and near naked save for a short kilt... which, given his current endeavour, isn't concealing an awful lot...

"Try to scare it off without killing it!" he bellows down to the Hex. "There's no malice in the beast; it's just defending its territory!"
 

Isida Kep'Tukari

Adventurer
Supporter
The hydra stumbles forward a bit, the couple of heads that aren't blinded or grappled seeking a target. Two turn towards their attacker, and another six try to focus on the Hex. Fire gouts from their mouths, two attempting to scorch the muscled elf. The fire singes the elf, but also the opposite necks of the hydra, and it soon learns not to toast its own flesh. Other gouts lick at the Hex, burning Dubheasa Allyra, and Grik, and only scorching Trekt and Rezomael.

Initative -
Grik - 19
Allyra - 15
Trekt - 11
Tul - 9
Rezomael - 8
Dubheasa - 6
Hydra - 2

Tul takes 5 points of fire damage, Dubheasa, Allra, and Grik take 9, Trekt and Rezamael take 4.
 
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Hypersmurf

Moderatarrrrh...
Isida Kep'Tukari said:
Initative -
Grik - 19
Allyra - 15
Trekt - 11
Tul - 19
Rezomael - 8

OOC: I'm assuming that my initiative is actually 9, rather than 19, since that would make the list appropriately sequential?

At any rate, my action is to attempt a pin - still in non-lethal mode.
 

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