I've heard the idea that magic missile is too strong bandied about quite a bit. Tome and Blood said that magic missile was too strong for its level. Monte Cook designed the Arcana Unearthed spell list to weaken 1st level attack spells so that there wasn't a magic missile equivalent.
I don't understand this line of thinking. A 1st level wizard with magic missile is not a very useful addition to the party. He has 6 hit points. He does a 1d4+1 damage twice per day. The human fighter with a greatsword, on the other hand, has 12 hit points and the ability to deal 2d6+4 damage every round (and probably will deal that damage about one every other round or so).
How is the character with half the hit points and much less damage per round the overpowered one? It seems like magic missile would be more balanced if it did 3d6 damage or so, the same as the like-leveled fighter. Am I the only one who thinks that 1st level spells are miserably underpowered?
It seems to me that 1st level spells would be more balanced if they looked more like this.
I don't understand this line of thinking. A 1st level wizard with magic missile is not a very useful addition to the party. He has 6 hit points. He does a 1d4+1 damage twice per day. The human fighter with a greatsword, on the other hand, has 12 hit points and the ability to deal 2d6+4 damage every round (and probably will deal that damage about one every other round or so).
How is the character with half the hit points and much less damage per round the overpowered one? It seems like magic missile would be more balanced if it did 3d6 damage or so, the same as the like-leveled fighter. Am I the only one who thinks that 1st level spells are miserably underpowered?
It seems to me that 1st level spells would be more balanced if they looked more like this.
MAGIC MISSILE
Evocation [Force]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 3d6 points of damage.
That way, you've got a damage-dealing spell at 1st level that makes you somewhat competitive with the fighters and barbarians of the world.MISSILE OF PATIENCE
Evocation [Fire]
Level: Sor/wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A small bolt of fire streaks from your hand to strike your target, dealing 1d6 points of fire damage per two caster levels, to a maximum of 5d6.
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