Chibbell
First Post
Fellow ENWorlders. I am trying to create a decent rogue build for an FR character. Not happy with my attacks, damage or ac on this character. Also not so sure about the stats. Any help you guys could give would be much appreciated. They are some pretty generous guidelines and I am not sure what to do with myself.
Rules
Point Buy - 40 pts
Books - Core, FRCS, FR books (w DM approval), Splat books (w DM approval)
Race - Can be any from the PHB or FRCS. Ignore ECL.
Gold - 13K
I would like him to be a tiefling and a rogue. Other than that, not sure what else.
Malachi Graves: male tiefling Rog6; CR 6; Medium-size Humanoid (tiefling); HD 6d6; hp 28; Init +5 (Dex); Spd 30 ft; AC 18 (+3 mw studded leather, +5 Dex); Atks +7 melee (1d6+3/crit 18-20, rapier +1), or +6 melee (1d4+2/crit 19-20, dagger), or +9 ranged (1d4/crit 19-20, dagger), or +9 ranged (1d6/crit x3, comp. shortbow +1); SA darkness, sneak attack; SQ evasion, resistances, uncanny dodge; AL N; SV Fort +2, Ref +10, Will +3; Str 14, Dex 21, Con 10, Int 18, Wis 10, Cha 10.
Skills and Feats: Appraise 7, Balance 10, Bluff, 11, Diplomacy 4, Disable Device 15, Disguise 4, Escape Artist 9, Forgery 4, Gather Information, 4, Hide 21, Listen 5, Move Silently 14, Open Lock 16, Search 13, Sleight Of Hand 7, Spot 5, Tumble 10, Use Magic Device 4, Use Rope 10; Dodge, Mobility, Spring Attack.
Special Attacks: Darkness (Sp): 1/day, tieflings can use darkness as cast by a level 6 sorcerer. Sneak Attack (Ex): Malachi Graves deals +3d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.
Special Qualities: Resistances (Ex): Fire, cold, and electricity resistance 5. Uncanny Dodge: Dex bonus to AC.
Possessions: Cloak of Elvenkind, Shandakaul's Boots (MoF pg 165), MW Studded Leather, +1 Rapier, +1 Composite (1) Shortbow, Dagger (2), MW Thieves Tools, Arrows 60, Backpack, Bedroll, Blanket, Grappling Hook, Silk Rope (50 ft), Smokestick (2), Scales, Belt Pouch (2), Signal Whistle, Chalk (3), Rations (3), Sealing Wax, Whetstone, Flint and Steel, Waterskin, Ink (3), Paper (10), Scrollcase.
Treasure: 15 PP, 46 GP, 51 SP, 5 CP
Rules
Point Buy - 40 pts
Books - Core, FRCS, FR books (w DM approval), Splat books (w DM approval)
Race - Can be any from the PHB or FRCS. Ignore ECL.
Gold - 13K
I would like him to be a tiefling and a rogue. Other than that, not sure what else.
Malachi Graves: male tiefling Rog6; CR 6; Medium-size Humanoid (tiefling); HD 6d6; hp 28; Init +5 (Dex); Spd 30 ft; AC 18 (+3 mw studded leather, +5 Dex); Atks +7 melee (1d6+3/crit 18-20, rapier +1), or +6 melee (1d4+2/crit 19-20, dagger), or +9 ranged (1d4/crit 19-20, dagger), or +9 ranged (1d6/crit x3, comp. shortbow +1); SA darkness, sneak attack; SQ evasion, resistances, uncanny dodge; AL N; SV Fort +2, Ref +10, Will +3; Str 14, Dex 21, Con 10, Int 18, Wis 10, Cha 10.
Skills and Feats: Appraise 7, Balance 10, Bluff, 11, Diplomacy 4, Disable Device 15, Disguise 4, Escape Artist 9, Forgery 4, Gather Information, 4, Hide 21, Listen 5, Move Silently 14, Open Lock 16, Search 13, Sleight Of Hand 7, Spot 5, Tumble 10, Use Magic Device 4, Use Rope 10; Dodge, Mobility, Spring Attack.
Special Attacks: Darkness (Sp): 1/day, tieflings can use darkness as cast by a level 6 sorcerer. Sneak Attack (Ex): Malachi Graves deals +3d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.
Special Qualities: Resistances (Ex): Fire, cold, and electricity resistance 5. Uncanny Dodge: Dex bonus to AC.
Possessions: Cloak of Elvenkind, Shandakaul's Boots (MoF pg 165), MW Studded Leather, +1 Rapier, +1 Composite (1) Shortbow, Dagger (2), MW Thieves Tools, Arrows 60, Backpack, Bedroll, Blanket, Grappling Hook, Silk Rope (50 ft), Smokestick (2), Scales, Belt Pouch (2), Signal Whistle, Chalk (3), Rations (3), Sealing Wax, Whetstone, Flint and Steel, Waterskin, Ink (3), Paper (10), Scrollcase.
Treasure: 15 PP, 46 GP, 51 SP, 5 CP
Last edited: