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MarauderX

Explorer
Town of Kyrill

This was the town's central square where marketers set up wares as long as they paid the right fees to the right gangs. The town crier shouts the news from the platform in the center as dwarves listen in while watching customers for an easy score.
 

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MarauderX

Explorer
Mountain Trail

The PCs were told to halt by a group of Fharlanghn knights and, well, refused to heed their warning. What ensued was a fight along a long, narrow path with snow and ice. The mounted knights had a good chance to charge and the wizard and crossbowman fired away at any open targets from the top of the cabin at the other end.
 

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MarauderX

Explorer
Mummy Chamber

This setup is more of a place of worship, and had the PCs taken off their shoes as requested they might have enjoyed some of the benefits of stepping on the purple-tiled areas. And the pool was for the air-walking mummy who stood above it in case anyone used fire on him, and he could fall into it the next round to avoid further damage.
 

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MarauderX

Explorer
Keep of Nemirka

Empty keep with this small mansion in the middle on raised ground. That glare in the middle is where the party saw a large tiger before it ran away. The spot looks like a mega will-o-wisp though...
 

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MarauderX

Explorer
New images for the group, as there is currently a fight underway.

The initiative is:

Thovaas 23
Alex 22
Grimnyr 12
Quentin 11
Cat People 9
Duergar 5
Jerrin 4

Current Dead:
Cat people - 14
Duergar - 20

Let's see... yes, that lizard-looking thing is exactly as it appears, as it did have a rider at the beginning of the fight. It is currently doing nothing in the middle of the fight. The 3 guys with the blue pants are actually beardless and have mammoth jaws and no teeth. They have some kind of sonic cone attack as well as other divine casting powers, and are currently enlarged. The blond guy between Thovaas and Quentin is some sort of sergeant, and the 6 other guys are typical shock troops. All of the duergar are armed with hand axes, except the one next to Quentin, as he had broken his attacking Thovaas's warhorse. Two of the duergar in front of Jerrin are injured, the blond guy is wounded, and the two near him are also wounded to different degrees.
 

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MarauderX

Explorer
Dark Stone Temple

The temple was laid out where the Rakshasa toward the back was pumping in some nasty goo-like energy to suck the angels dry. The angels were bled out to fill the channel with blood that was used to animate the pile of dead on the red-stained slab in the center. Added some worshiping cat-folk onlookers and the large guys towards the entrance are statues that acted as bouncers under the Rakshasa's control.
 

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Old One

First Post
MarauderX said:
The temple was laid out where the Rakshasa toward the back was pumping in some nasty goo-like energy to suck the angels dry. The angels were bled out to fill the channel with blood that was used to animate the pile of dead on the red-stained slab in the center. Added some worshiping cat-folk onlookers and the large guys towards the entrance are statues that acted as bouncers under the Rakshasa's control.

Nice!

~ OO
 

MarauderX

Explorer
Floating stone island

A fight against a duergar war squad took place on this square island on a lake. The waterfall poured straight out of the middle of the wall into a pool with a hole at the bottom. The island floats on the lake, and the accordian-style metal bridge keeps it linked to the edge of the artificial lake.

The sorcerer duergar scouted from the top of the wall, acting as a lure of sorts. He had used magic to detect the party long before they got there, and as a result the other three duergar were made invisible. I had thought to use a grease spell on the bridge, but given that it's 15' wide, it wouldn't have mattered very much.

After the ambush and ensuing fight, the angels were escorted into the waterfall where they returned to their home realm. Being enchanted by them for so long, Quentin the shadowdancer nearly followed them until Grimnyr the bard fascinated him.

What kind of island floats, you ask? Well, call it magic, or you can take a look at my alma mater's concrete canoe team.
 

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MarauderX

Explorer
Guarded Entrance/Exit

This wall with two stairways on either side provided a good means for defense. The vantage point enabled the bad guys to see those who were coming an launch medium and long range spells at them, such as Blindness/Deafness (trying to blind the party archers or deafening the casters or preventing others from hearing bard songs) or Hold Person (to slow down and split the party advance). Meanwhile a few peons (hyenas and high AC skeletons on leashes) would be able to intercept and harass while the caster, main archer and support tanks fired arrows as they approached for a few rounds. The tanks at the top were to do death-from-above attacks if the party might surprise me with running straight to the magical gate that they need to go through. The guy with the leashes also weilded dual dagger-whips to ready actions and use Combat Reflexes to trip them should they try to ignore the melee guys.

They didn't run for the gate, and to make matters worse (for me, the DM) the bard PC got a Confusion off first to delay the guy holding the leashes and sending two more running around. The battle lasted quite a while, as the barbarian/bard became fatigued, had his bard song run out, and the confusion finally stopped too. The paladin got tagged a bit by the tanks as they used Improved Trip and Overrun on him, but his mount really stepped up to help him out. The druid was foiled from summoning something nasty by the bad guy archer, but that didn't stop him from casting Obscuring Mist to thwart the ranged abilities for those on top of the wall then going ape all over using his longer reach. The rogue stayed toward the back and found open targets wherever he could. The shadowdancer even entered the fray despite being outside and not have many shadows to dive into.
 

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