Heh, that somewhat confirmed the comment.
The "Warlock" is the innovation that the conservative ENWorlders frown on.
That is the strangest spelling of "Warlord" I have ever seen!
Heh, that somewhat confirmed the comment.
The "Warlock" is the innovation that the conservative ENWorlders frown on.
Heh. Warlock is a late comer to 3e, same time as the 3e Psion. Neither shined within 4e because of the mechanics consolidations.That is the strangest spelling of "Warlord" I have ever seen!
Notably, the Warlock has the best mechanics of all 5e classes. I hope the designers have these mechanics in mind for other classes as well.
I voted for the 5e Ranger. I am currently playing a 6th-level Bugbear Ranger (Gloom Stalker)/1st-level Rogue. I currently have two of the optional Ranger features from Tasha's Cauldron of Everything. Favored Foe, Deft Explorer.who even is voting ranger it feels like the class most in need of being taken back to before the drawing board, I could fix monk faster
The reason I value the Warlock mechanics is several.Your spelling still gets me. I can't find anything in google translate that takes "best" to mean "worst" ;-)
But seriously, I know at least one of the players in the game I'm running for my son loves the Warlock.
I mostly agree but with only 2 spell slots before you have to beg your party for a nap, Warlock has the worst and most frustrating mechanics in the game. It may play out fine at higher levels, but at the levels people actually play at, it's all wasted potentialThe Warlock mechanics is for the many reasons better for the D&D 5e game engine overall. The Warlock mechanics make the Long Rest casters obsolete.
Sure. But if the Wizard ALSO can only use Short Rest to refresh spells? You know that nap will happen.I mostly agree but with only 2 spell slots before you have to beg your party for a nap, Warlock has the worst and most frustrating mechanics in the game. It may play out fine at higher levels, but at the levels people actually play at, it's all wasted potential