Yeah, I remember that. One of the more open-ended rituals.
So we get
Oath of Truth - Though shall tell truth or be uncomfortably revealed immediately when you lie lingers an hour - level 4
Blood Demand is thou shalt do X and get punished if you dont ends when you do - level 8
Mark of Justice is a thou shalt not forever and I will know if you do it - level 12
yes I know @AbdulAlhazred another argument for rituals and practices being the same.
Well, they are definitely 2 sides of one coin. I mean, 4e is prone to dividing things up into bins and then giving you access to only certain bins; that's a design decision that transcends ritual/practice/whatever.
The reason is to convey flavor based on the bins it isn't always explicit and the bins may have some mechanical differences but still overlap ... martial practices are more likely to use healing surges than money and vice versi for rituals. It is kind of weird but Martial classes tend to both need the healing surges more and have more.
The idea I have to enable somewhat more subtle costs is to allow a good skill roll to enable the enhanced function of a practice...ie as though the surge was spent.HS is a very high cost for a fighter. I've seen VERY few 4e adventuring days that didn't end when the fighter was out of hit points and surges. There are times when the cost isn't so bad, like if it saves you from taking damage (like resistance potions for instance can do). It is MUCH rarer to see a wizard run low on surges, unless they actually engineer things so that they can burn them to help the defenders. This became common with certain items and later with rituals and such that allowed for that kind of thing. I always thought it kind of undermined the design of the game.
The idea I have to enable somewhat more subtle costs is to allow a good skill roll to enable the enhanced function of a practice...ie as though the surge was spent.
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