Another go at the imbue item puzzle.
I cooked up the following spells. This is another try to keep things somewhat simple by reducing the number of spells involved and not crossing spells over form other spelllists.
If and when these spells are finished i'll convert them to psionic powers as well.
I divided enhancements in three groups for weapons and three groups for armor.
I'm unsure about the levels of the spells and duration. I threw in a priced material component for both flavor and balance.
These aren't the final writeups but contain all the important data (i think).
Comments are very much welcome!
Imbue weapon, lesser
Transmutation [see text]
Level: 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration: 1 minute./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Imbue a weapon with one of the following abilities:
Energy (1d6)
Sure striking (as keen, applicable on all types of weapons)
Align
Ghost touch
+2 enchantment bonus
Material component: a miniature iron ignot worth 5 gp
Imbue weapon
As Imbue weapon, lesser except the following:
Level: 4
Imbue a weapon with one of the following abilities:
Energy (2d6)
(Un)Holy
Bane
Wounding
+3 enchantment bonus
Material component: a miniature steel ignot worth 25 gp
Imbue weapon, greater
As Imbue weapon, lesser except the following:
Level: 6
Imbue a weapon with one of the following abilities:
Energy (3d6)
Speed
Disruption
Brilliant energy
+4 enchantment bonus
Material component: a miniature adamantine ignot worth 100 gp
Imbue weapon, lesser, mass
As imbue weapon, lesser except the following:
Level: 6
Range: 30 feet radius
Target: 1 weapon or 50 projectiles (where up to 50 projectiles held in a single container count as one weapon) per 3 levels.
All weapons must be imbued with the same ability.
Imbue weapon, mass
As imbue weapon, lesser except the following:
Level: 8
Range: 30 feet radius
Target: 1 weapon (where up to 50 projectiles held in a single container count as one weapon) per 3 levels.
All weapons must be imbued with the same ability.
Imbue armor, lesser
Transmutation [see text]
Level: 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One piece of armor
Duration: 1 minute/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Imbue a piece or armor with one of the following abilities:
Resiliant (energy resistance 10)
Light fortification
Invulnerability (dr 5/magic)
spell resistance 13
Silent moves
Glamered
+2 enchantment bonus
Material component: a miniature iron ignot worth 5 gp
Imbue armor
As Imbue armor, lesser except the following:
Level: 3
Imbue a piece or armor with one of the following abilities:
Resiliant (energy resistance 20)
Medium fortification
Invulnerability (dr 10/magic)
Spell resistance 15
Ghost touch
+3 enchantment bonus
Material component: a miniature steel ignot worth 25 gp
Imbue armor, greater
As Imbue armor, lesser except the following:
Level: 5
Imbue a piece or armor with one of the following abilities:
Resiliant (energy resistance 30)
Heavy fortification
Invulnerability (dr 15/magic)
Spell resistance 17
+4 enchantment bonus
Material component: a miniature adamantine ignot worth 100 gp
Imbue armor, lesser, mass
As imbue armor, lesser except the following:
Level: 5
Range: 30 feet radius
Target: 1 piece of armor per 3 levels.
All armors must be imbued with the same ability
Imbue armor, mass
As imbue armor except the following:
Level: 7
Range: 30 feet radius
Target: 1 piece of armor per 3 levels.
All armors must be imbued with the same ability
Imbue armor, greater, mass
As imbue armor, greater except the following:
Level: 9
Range: 30 feet radius
Target: 1 piece of armor per 3 levels.
All armors must be imbued with the same ability
I cooked up the following spells. This is another try to keep things somewhat simple by reducing the number of spells involved and not crossing spells over form other spelllists.
If and when these spells are finished i'll convert them to psionic powers as well.
I divided enhancements in three groups for weapons and three groups for armor.
I'm unsure about the levels of the spells and duration. I threw in a priced material component for both flavor and balance.
These aren't the final writeups but contain all the important data (i think).
Comments are very much welcome!
Imbue weapon, lesser
Transmutation [see text]
Level: 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration: 1 minute./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Imbue a weapon with one of the following abilities:
Energy (1d6)
Sure striking (as keen, applicable on all types of weapons)
Align
Ghost touch
+2 enchantment bonus
Material component: a miniature iron ignot worth 5 gp
Imbue weapon
As Imbue weapon, lesser except the following:
Level: 4
Imbue a weapon with one of the following abilities:
Energy (2d6)
(Un)Holy
Bane
Wounding
+3 enchantment bonus
Material component: a miniature steel ignot worth 25 gp
Imbue weapon, greater
As Imbue weapon, lesser except the following:
Level: 6
Imbue a weapon with one of the following abilities:
Energy (3d6)
Speed
Disruption
Brilliant energy
+4 enchantment bonus
Material component: a miniature adamantine ignot worth 100 gp
Imbue weapon, lesser, mass
As imbue weapon, lesser except the following:
Level: 6
Range: 30 feet radius
Target: 1 weapon or 50 projectiles (where up to 50 projectiles held in a single container count as one weapon) per 3 levels.
All weapons must be imbued with the same ability.
Imbue weapon, mass
As imbue weapon, lesser except the following:
Level: 8
Range: 30 feet radius
Target: 1 weapon (where up to 50 projectiles held in a single container count as one weapon) per 3 levels.
All weapons must be imbued with the same ability.
Imbue armor, lesser
Transmutation [see text]
Level: 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One piece of armor
Duration: 1 minute/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Imbue a piece or armor with one of the following abilities:
Resiliant (energy resistance 10)
Light fortification
Invulnerability (dr 5/magic)
spell resistance 13
Silent moves
Glamered
+2 enchantment bonus
Material component: a miniature iron ignot worth 5 gp
Imbue armor
As Imbue armor, lesser except the following:
Level: 3
Imbue a piece or armor with one of the following abilities:
Resiliant (energy resistance 20)
Medium fortification
Invulnerability (dr 10/magic)
Spell resistance 15
Ghost touch
+3 enchantment bonus
Material component: a miniature steel ignot worth 25 gp
Imbue armor, greater
As Imbue armor, lesser except the following:
Level: 5
Imbue a piece or armor with one of the following abilities:
Resiliant (energy resistance 30)
Heavy fortification
Invulnerability (dr 15/magic)
Spell resistance 17
+4 enchantment bonus
Material component: a miniature adamantine ignot worth 100 gp
Imbue armor, lesser, mass
As imbue armor, lesser except the following:
Level: 5
Range: 30 feet radius
Target: 1 piece of armor per 3 levels.
All armors must be imbued with the same ability
Imbue armor, mass
As imbue armor except the following:
Level: 7
Range: 30 feet radius
Target: 1 piece of armor per 3 levels.
All armors must be imbued with the same ability
Imbue armor, greater, mass
As imbue armor, greater except the following:
Level: 9
Range: 30 feet radius
Target: 1 piece of armor per 3 levels.
All armors must be imbued with the same ability
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