GlassEye
Adventurer
Blue Eye Bellows, shaman
It's Blue's turn to look sheepish when he replies to Mal. "The spirits will only accede to my requests a limited number of times before I've exhausted their good will. It might be better to save their aid for when we've greater need. Plus, they may prove useful should we get in a scuffle... if I can convince them to get involved, that is." He rubs his chin as he contemplates asking the spirits for help in a fight, which he's never done before.
Blue looks curiously at Hang. The fellow didn't seem reluctant to join a fight earlier... Blue shrugs and smiles smugly. "I don't see that we have much choice. Malachite has consulted the spirits and it is their will that we get involved. My own spirit guides concur." He cocks his head to one side as if listening to some otherworldly voice then nods.
[sblock=Whispers of Spirits]"It is one's duty to render aid where needed," begins White Matoo with a wave of it's apelike hand towards the body. "That one is beyond healing, a skill you have not mastered yet..." he continues with a note of reproof.
"But you can prevent it from happening to others," interrupts Iron Ancestor. White Matoo and Iron Ancestor stare at one another as if surprised they are once again agreeing on something.
"Prey, nothing more," snarls Wild Jade Wolf. "Your pack is untested; continue after the white jade!" demands the wolf spirit.[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.
Current weapon in hand: spear
Conditions in effect: none
Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining
Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
It's Blue's turn to look sheepish when he replies to Mal. "The spirits will only accede to my requests a limited number of times before I've exhausted their good will. It might be better to save their aid for when we've greater need. Plus, they may prove useful should we get in a scuffle... if I can convince them to get involved, that is." He rubs his chin as he contemplates asking the spirits for help in a fight, which he's never done before.
Blue looks curiously at Hang. The fellow didn't seem reluctant to join a fight earlier... Blue shrugs and smiles smugly. "I don't see that we have much choice. Malachite has consulted the spirits and it is their will that we get involved. My own spirit guides concur." He cocks his head to one side as if listening to some otherworldly voice then nods.
[sblock=Whispers of Spirits]"It is one's duty to render aid where needed," begins White Matoo with a wave of it's apelike hand towards the body. "That one is beyond healing, a skill you have not mastered yet..." he continues with a note of reproof.
"But you can prevent it from happening to others," interrupts Iron Ancestor. White Matoo and Iron Ancestor stare at one another as if surprised they are once again agreeing on something.
"Prey, nothing more," snarls Wild Jade Wolf. "Your pack is untested; continue after the white jade!" demands the wolf spirit.[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.
Current weapon in hand: spear
Conditions in effect: none
Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining
Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]