Master of Jade, Mistress of Iron - a World of Conclave adventure

GlassEye

Adventurer
Blue Eye Bellows, shaman

It's Blue's turn to look sheepish when he replies to Mal. "The spirits will only accede to my requests a limited number of times before I've exhausted their good will. It might be better to save their aid for when we've greater need. Plus, they may prove useful should we get in a scuffle... if I can convince them to get involved, that is." He rubs his chin as he contemplates asking the spirits for help in a fight, which he's never done before.

Blue looks curiously at Hang. The fellow didn't seem reluctant to join a fight earlier... Blue shrugs and smiles smugly. "I don't see that we have much choice. Malachite has consulted the spirits and it is their will that we get involved. My own spirit guides concur." He cocks his head to one side as if listening to some otherworldly voice then nods.

[sblock=Whispers of Spirits]"It is one's duty to render aid where needed," begins White Matoo with a wave of it's apelike hand towards the body. "That one is beyond healing, a skill you have not mastered yet..." he continues with a note of reproof.

"But you can prevent it from happening to others," interrupts Iron Ancestor. White Matoo and Iron Ancestor stare at one another as if surprised they are once again agreeing on something.

"Prey, nothing more," snarls Wild Jade Wolf. "Your pack is untested; continue after the white jade!" demands the wolf spirit.[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

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Voda Vosa

First Post
"Spirits?" Hang chuckles. "I make my own destiny, I need not such foolish concepts to tell me what to do. At any rate, if it is your most fervent desire to purse such enterprise, I'll advise we do it after we've finish our main objective."
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue frowns causing a line to form between his brows.

"If we let the trail go cold then this one will get away with his crime. Now he is unprotected by his guardians, injured, and vulnerable. We hunt now, or not at all. I would prefer to have you with us but if you wish to continue seeking the white jade then good luck to you."

Especially since I carry the key, Blue thinks to himself.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Mal's grin somehow manages to combine a certain recklessness with a measure of chagrin. "And I'll wish you luck as well. I've ignored the Fates exactly thrice, and each time have suffered dire consequences. I'm not the smartest of men, but even I can eventually learn a lesson if it's hammered in hard enough."
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]

 


Maidhc O Casain

Na Bith Mo Riocht Tá!
"Works for me. Nice is not a word that has often been used about me anyway."
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]

 


Dr Simon

Explorer
The disparate group return to the now empty alley (Shem muttering about where the guard captain went) and ascend to the rooftops again. Sil has little difficulty in tracking the blood trail; the scent is still strong even though it is fading. Whatever killed the man in the alley was moving fast, and able to leap across gaps between buildings that gives the group pause. Armoured Hang, and unadventurous Shem, have difficulty crossing for different reasons but with some teamwork the group manages to follow the trail across West Isle, roughly back towards Thievestown but not quite to the waterfront.

On top of a four story tenement building, amidst the shanty shacks that tend to get built on top of these things, the trail leads to a figure huddled in a darkened corner, its chest rising and falling from heavy breathing.
 

Falkus

Explorer
Sil extended a single claw, pointing towards the corner where the figure was huddled. She wrinkled her nose, the smell of blood was starting to get to her. It brought back too many memories, that desperate flight through the forest, the fight for survival; and the omnipresent smell of blood that stuck with her for days after her first kill.
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

"Go ahead," growls Wild Jade Wolf in the spirit voice that only Blue can hear. "Tear his throat out. Taste the blood in your mouth. Again."

Suddenly Blue isn't so confidant. Memories, fairly recent memories, walled away in safety and sanity surge against the wall that holds them beyond the shaman's ken causing Blue to reel with uncertainty. "Shut up, shut up, shut up!" he mutters voice rising a little each time. Suddenly he recalls his company and looks around nervously wondering what these strangers might think of him. When Sil points to the huddled figure Blue steels himself.

"You can stop running now. I don't think there is anyplace else you can go." He hesitates before continuing. "Who are you?"

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

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