DOPPELGANGERS AS CHARACTERS
Doppelganger characters possess the following racial traits.
— +2 Strength, +2, Dexterity, +2 Constitution, +2 Intelligence, +4 Wisdom, +2 Charisma.
—Medium size.
—A doppelganger’s base land speed is 30 feet.
—Darkvision: Doppelgangers can see in the dark up to 60 feet.
—Racial Hit Dice: A doppelganger begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
—Racial Skills: A doppelganger’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Bluff, Diplomacy, Disguise, Intimidate, Listen, Sense Motive, and Spot.
—Racial Feats: A doppelganger’s monstrous humanoid levels give it two feats.
— +4 natural armor bonus.
— +4 racial bonus on Bluff and Disguise checks. When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent’s mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.
—Special Attacks (see above): Detect thoughts.
—Special Qualities (see above): Change shape, immunity to sleep and charm effects.
—Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran.
—Favored Class: Rogue.
—Level adjustment +4.