UngeheuerLich
Legend
Throw & Stab + Marauder's Rush was way too obvious of a combo, because they where specifically supposed to compliment one-another. That was to be the basis of the Marauder build, now you have Throw & Stab and something else, and the power named after the build no longer even has a real place in it.
marauders rush can be used in conjunction with encounter powers that allow a throw and a charge (hurling charge e.g.)
it is still a very good opening combo. and if you have no adjacent target you can still use it.
So in a surprise round quarry, throw, marauder rush (a single standard action by the use of hurling charge) with dirty fighting has the potential to take the first enemy out. Of course you need to have high wisdowm to make it worth taking.
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