I have yet to play in any campaign over level 6. So all of my experience is based on theory. I had an idea for a Gish type char, but when it comes to upper-level play, I have no clue as to the weight certain ability scores/spells/features carry.
My build starts off close to a 2/18sorcadin build thanks to the fantastic guide by Gastronomie. After it comes online at Lvl 5 I would start investing in EK to level 11 or 12 that way I could have the 3 attacks and the ASI improvements.
So in summary: S D C I W C
Vuman/half-elf city watch 16+8+14+8+12+(16 or 17)
Constitution save feat
GWF and Defense fighting styles
Smites and smite spells
Healing options
Metamagic for BB/GFB
Action surge / short rest heal
Enemy Disadvantage against Saving throws (Eld. Strike)
4-5 languages
LVL. 5 spell slots at least with Lvl 4sorc spells
3 attacks
5-6 ASI's
And plenty of Main/Bonus/Reaction economy with warcaster and the shield spell
Example:
Action: Attacks and smites
Bonus action: quickened spells
Reaction: Shield or Booming Blade OA
If it's important, I'd do 168 average dmg. 292 with Action surge with no misses, no crits, and a full BB.
my math is poor, but I'm pretty sure the 168 is right. The
Would this be worth it, is the lack of higher level spells important? Would there be too much overlap with the spells of the EK and sorc? Or would it just be better to go 6/14 sorcadin for 2 attacks and a quickened BB/GFB and spell slots? How viable is it compared to other class combinations?
I know it's how you want to play it, but I wanted to be a spellsword juggernaut. And it's worth noting I can consider myself addicted to multiclassing just because I don’t like commitment.
My build starts off close to a 2/18sorcadin build thanks to the fantastic guide by Gastronomie. After it comes online at Lvl 5 I would start investing in EK to level 11 or 12 that way I could have the 3 attacks and the ASI improvements.
So in summary: S D C I W C
Vuman/half-elf city watch 16+8+14+8+12+(16 or 17)
Constitution save feat
GWF and Defense fighting styles
Smites and smite spells
Healing options
Metamagic for BB/GFB
Action surge / short rest heal
Enemy Disadvantage against Saving throws (Eld. Strike)
4-5 languages
LVL. 5 spell slots at least with Lvl 4sorc spells
3 attacks
5-6 ASI's
And plenty of Main/Bonus/Reaction economy with warcaster and the shield spell
Example:
Action: Attacks and smites
Bonus action: quickened spells
Reaction: Shield or Booming Blade OA
If it's important, I'd do 168 average dmg. 292 with Action surge with no misses, no crits, and a full BB.
my math is poor, but I'm pretty sure the 168 is right. The
Would this be worth it, is the lack of higher level spells important? Would there be too much overlap with the spells of the EK and sorc? Or would it just be better to go 6/14 sorcadin for 2 attacks and a quickened BB/GFB and spell slots? How viable is it compared to other class combinations?
I know it's how you want to play it, but I wanted to be a spellsword juggernaut. And it's worth noting I can consider myself addicted to multiclassing just because I don’t like commitment.