Back when I first started playing, in my second AD&D game ever, I had to reroll my character (using the 4D6, drop 1, placed in the order they are rolled) so I ended up with an 18/46 str, a 15 con, average in other places, except for a 6 int and a 7 wis. I forgot to name my new dwarven fighter (was trying to finish the sheet while the party was in town) and so he got stuck with the first name the thief could think of, Pastry. So my new mentally deficient, happy-go-lucky, good-natured dwarven warrior with a strong distrust for trees believing them to be the spies of an alien race with the intent to destroy dwarves and monopolize the mead industry ran off with the party. Later in the game he ran across a magic carpet, which he decided to make into his "war horse" by rolling it up around a halberd and riding it. Finally, we got to the first "boss" and as the thief was making a plan, my character hops on his "noble steed" and charges, waving his axe wildly as he tries "gut the bad thingy" he got a surprise round, due to the sheer awe of the "boss" and managed to make two critical hits, then a critical miss. Killing the boss, and then "tripping and snapping his neck" as determined by the critical miss table the DM used.
Edit: he was later revived and became the party's negotiator because his very simple minded logic was actually misunderstood for wisdom. People at first often would think that his tendency to simplify things down to their most basic parts was due to his wisdom, not his inability to understand anything more complex. Also, his childishly cheery tendencies helped.