Merlion said:
Well first let me say, Oni, that I've read a lot of your posts and generaly tend to agree with your points overall. Nothing I said was meant to be remotely offensive.
Now I think personaly that the real issue is when it comes right down to it "game balance" is largely a matter of opnion and taste. almost everything in this game is. thats why I get annoyed some times when people begin to hurl accusations of "bad game design". the people who design this game are only human...and I think they realize that almost everything having to do with it is indeed a matter of taste...and therefore they cant even begin to please everyone with everything. Thats why you still have to make little changes as well. everything they do is never going to fit everyones desires indeed most of what they do is unlikely to...and even most things fitting most people is hard to maintain.
My own deepest personal opnion on the mystic theurge...although I know it goes over into the realm of"thats not DnD anymore" is this: they should simply remove the distinction between Arcane and Divine magic, and just have Magic. Although upon consideration that is almost what they have done with the MT....such characters are liable to feel like mages who can heal if I'm not way off.
Your right about playtesting. you can tell a lot about a class or spell or whatever just from viewing the stats. I just dont think final judgement on any level should generaly be passed without more info. especialy with anything having to do with the revision..its not just about passing judgement on something without playtesting its about passing judgement on a set of revised rules before they are even published.
As far as fixing the multiclassing rules well me personaly I have 2 problems with he caster level as character level thing. One it doesnt make sense to me. if I'm a fighter/wizard why should my fighter levels improve my ability to wield magic in any way? To, it doesnt fix the biggest part of the problem, for me. you still dont gain new spells or spell levels.
Also I dont really entertain generaly comparisions between base and prestige classes in terms of balance/atractiveness. I dont consider it a flaw is a prestige class is a bit more powerful than a base class...I've always been under the impression that prestige classes are supposed to be like that.
Now you might be right about the Theurge..it might be extremely powerful. it might fit what I believe is the only possible imperical definition of unbalanced...a character with this prestige class might tend to totaly steal the scene from the other characters. But overall in the framework of 3.5, I dont think it will. we'll have to see. and I already know about the Trickster. plus remember thease classes are all supposed to be getting revised..so who knows exactly what the new trickster will look like?
No worries, I'm certianly not offended. Though I guess I came across as rather terse in that last post, happens when I'm thinking and typing too fast.
Personally I wouldn't mind seeing the division between arcane and divine done away with myself either, though I'm not holding my breath that will happen in dnd anytime soon. I do like the idea of roleplaying defining the source of ones magic and the nature of the caster. I think this could be done and still have strong balance in the rules. The MT doesn't quite have that kind of looseness to me, it's still firmly a cleric and a wizard (or druid/sorcerer, whateve ), and clerics are so heavily defined by their god and faith that it really fells like a cleric who just happens to be trained as a wizard as well.
In regards to the fix for multiclassing. Personally I don't see it as much different than bard's musical abilities getting better, or a character gaining more HP as their level. I mean a fighter takes levels of another class they still get better, more HP, more BAB, jut not as good as they might have gotten if they had stayed fighters. I see allowing character level for caster level as much the same way. The caster gets a little better, making him more viable at higher levels without slighting those that chose to stick with the class. Personally I would consider gaining new spells or spell slots potentially too powerful, in my opinion that is the case with the amount gained through the MT.
I'm not sure that PrC's are really meant to be more powerful in general than the base classes, but rather in a more focused area. The thing with the MT is that it is less focused than a core class, yet gains immense benefits. I don't think you should have to turn to a PrC what the MT does, it doesn't really add anything new or focus, like most other PrC's. Personally I believe that there is an over proliferation of PrC's and that many of them could have been done simply through multiclassing and the additon of a few feats. I think that PrC's that should be reserved for things that are harder to do with the core rules. The dragon disciple is a good example of this. And I really don't want anyone to feel like they have to take a PrC in order to stay competitive or to contribute, instead of staying with a base class.
Your mentioning of stealing the scene, reminds me of something that I haven't really touched upon. That is the importance of party balance and role in dnd. Another worry I have with the MT is less of a mechanical one, and more one of one player stealing another thunder. I mean typically what makes a wizard or a cleric special, well it's what they can do and what they can't do. The MT doesn't have this as much, and it might step on other people's toes infringing on their roles. This is a less definable worry and that is part of the reason that I haven't really said much about it, there is after all more to defining what makes a character special than whats on the character sheet, but I do believe that it is part of it.