dontpunkme said:90 points on a failed save and 45 on a passed save. 10d6 (maximized=60) X 1.5 (empowered) = 90. Fireballs do max 1d6 per caster level to a maximum of 10d6.
Hypersmurf said:Right. So it's 60, plus half of what you roll on 10d6.
-Hyp.
green slime said:So thats 62.5 - 90 hp fire damage, Reflex save (DC 13 + Caster's stat mod)) for half. For an 8th level slot.
I wonder who thinks that that is a good idea?
green slime said:I wonder who thinks that that is a good idea?
Note that, according to the FAQ, other metamagic feats do stack. (So a maximized twinned spell would do double max damage.) That makes the empower/maximize combo a special exception.moritheil said:You don't maximize the empowered part. You roll for it.
Not exactly. Just nitpicking, but empower and maximize ARE stacking: If they didn't only the maximize would apply since it would overlap the empower effect. They are just both applied to the basic effect of the spell.jaelis said:Note that, according to the FAQ, other metamagic feats do stack. (So a maximized twinned spell would do double max damage.) That makes the empower/maximize combo a special exception.
jaelis said:Note that, according to the FAQ, other metamagic feats do stack. (So a maximized twinned spell would do double max damage.) That makes the empower/maximize combo a special exception.
If you choose to use the FAQ ruling.