Mark
CreativeMountainGames.com
Sunderstone said:Its spin to try and validate some of the overly draconic GSL.
Isn't it enough to know they ruined a pony making a license for us?
Sunderstone said:Its spin to try and validate some of the overly draconic GSL.
Mark said:Isn't it enough to know they ruined a pony making a license for us?
My Little Pony 4E! Wasnt that the target audience anyway?Mark said:Isn't it enough to know they ruined a pony making a license for us?
Simply actually read his blog entry.Sunderstone said:Bottom Line is that I never bought third party stuff ever, until the OGL. Necromancer Games in particular was an eye opener for me, then Paizo with its Dungeon Mag work, followed by Goodman etc.
As a consumer, Im guessing this had to be great for the hobby as it made me buy more stuff from more 3PP. Im sure I wasnt alone either. Anything that can boost sales for our "niche" hobby is good, again imho.
I really cant see how Mearls can see anything in the OGL as a failure. Im guessing his opinions are more "corporate" in nature, also that he knows where his bills get paid..
Mike Mearls Blog said:Training: This is likely the most underrated aspect of the OGL: it allowed freelancers to better migrate skills from one company to the next. Good freelance RPG writers and designers are in critically short supply. Anyone telling you otherwise has low standards. The OGL made it more likely for writers to build and sustain a skill set useful to a number of companies. By extension, gamers saw better designed stuff come from designers who could spend a few years working on the same game.
[/sblock]Mike Mearls Blog said:And So?
I don't think it's fair to say that open gaming was a failure, it just took a different path in gaming when compared to software. The important thing is that it got people to think like open source developers and act like them on an individual scale, even if we didn't see the same network of successive improvements, bug fixing, and distribution.
I think that, in the future, we'll look back at this decade as the time that a broad community of RPG players formally took on the mantle of designers. Open gaming, the indie movement, and PDF sales have made it more possible now than ever for a good GM with a knack for writing to put together a book and get it out there for others to see.
Sunderstone said:I really cant see how Mearls can see anything in the OGL as a failure.
Sorry for jumping on your post, specifically. I have read a few others that might have been more like what I am criticizing, and I just felt I hat to react on that.Sunderstone said:notice what was bolded, I never said the whole OGL.
Again, its all imho as a consumer. As for the motives.... just my opinion. Everyone has one.
Mustrum_Ridcully said:Sorry for jumping on your post, specifically. I have read a few others that might have been more like what I am criticizing, and I just felt I hat to react on that.
But I think if you want to understand why Mike sees a certain aspect of the OGL as a failure, read his post. Whether it's _really_ a failure or just something a license alone can never achieve is another matter.
Someday I'll learn my lesson and stop replying to you.xechnao said:I think you missed my point.
No, it does not have to beat 4e in sales to be successful. Right now nothing is going to beat 4e as you say.
But it has to beat 4e in rpg design and appeal to be successful -4e has issues and Pathfinder needs to do better. This is what I am talking about. And when 5e hits the door, if Pathfinder has not come close to this goal, it will have to face even higher competition than it does now. If it can't, it s future will be in serious doubt.
Maggan said:I haven't given it that much thought, but what I want is simple to say, less simple to do.
What I want is Pathfinder to work seamlessly with my 3.5 books. And that includes the PH. I want to be able to mix freely, and e.g. use one class from the PH with one class from Pathfinder.
That to me is what I want. I realise that such a thing might not be at all possible, but the closer Pathfinder is to such an ideal situation, the larger the possibility of me buying it.
/M
philreed said:And not alone, if I'm reading the signs properly.
Now that I see 4e is a non-option for projects, I'm watching Pathfinder very closely. So far, I like what I'm seeing.