pweent
Explorer
legiondevil said:Including that all temporary hit points are lost at the end of an encounter?
So, a minion who took 4 points of damage collapses after the fight (even if their side wins), since he's takes 4 points of damage to his 1 actual hit point? Or perhaps he then graduates into becoming a non-minion monster.
I'm just extrapolating from a mixture of 3e and common sense, but no. All temporary HP go away at the end of the encounter. Innate HP do not go away. In 3e, temporary HP are spent first, I see no reason why that would change in 4e.
Our 1 HP minion gains 5 temporary HP, takes 3 HP from a cleave. That minion now has 3 HP - its own 1, plus 2 temporary. At the end of the fight, the 2 temporary HP go away, and the minion still has its 1 HP.
Edit: wow, I write way too slow for this board. That's not even ninja'd, that's just punked.
I have to say, I'm not crazy about the interaction of minion rules and temporary HP. In such a situation, I think the complaints about a minion not taking damage on a missed attack become a bit more relevant, and we're back to the situation decried in the excerpt:
Stephen Schubert said:For a while, we considered giving minions some small amount of hit points, a small enough number that they would drop in one hit. But then we ran into a few situations where the minion would take only a few points of damage, forcing the DM to track minion hit points anyway.
We'll see. It shouldn't come up that frequently, but it is sub-optimal.
Last edited: