Quartz
Hero
Pyrex said:In general use I would probably allow Miracle to directly restore turn attempts, but I'm not sure how many.
How about 4 - like the Extra Turning feat?
Pyrex said:In general use I would probably allow Miracle to directly restore turn attempts, but I'm not sure how many.
Quartz said:How about 4 - like the Extra Turning feat?
ThirdWizard said:I'd probably allow a miracle to restore any use/day abilities like rage and sudden metamagic as long as they aren't directly opposed to the deity's portfolio.
htetickrt said:As for waiting, without giving too much away they need to stop this thing from sniping at them, and the only way to do so is to destroy it with positive energy. Retreat isn't presently an option, though they don't know that yet.
I think I'm leaning toward restoring 4 turning attempts with no cost, and the full ten if she's willing to pay the XP cost for an extraordinary action.
Exactly.Pyrex said:I would allow the Miracle to infuse the Cleric with sufficient holy energy to activate the required McGuffin with no hesitation.
frankthedm said:Full XP cost for Full Turning attempts IMHO is very generous.