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mleibrock's in-game thread for Council of Thieves


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mleibrock

First Post
The Hellknights move up the hallway toward you and the first slowly approaches to where he is even with the entrance to your hiding spot. The second is 5 ft behind and a little to the left (away from the door). The first Hellknight holds his torch, which after nearly an hour of burning is starting to fade, toward the entryway. To the group hiding, the light seems as bright as noon-day sun. The light then passes to the right as the first knight continues on. Just as the shadowy form of a second figure moves even with the door, Anundr steps out of the alcove and brings his greatsword to bear against the second Hellknigght. His swing down brings the familiar feel of a knight through cold butter and his foe is bleeding profusely, his shoulder nearly cleaved. Just as Anundr brings down his great axe, an arrow flies from the darkness of the back corner of the alcove right into the hellknight's last good shoulder. Janiven is biting at the bit to attack in melee Anundr beat her to the punch and it's clear she does not want to impeded the barbarian's swing, so she drops her sword, moves a step left to the center of the room and positions her longbow.

End of Surpise round - Round 1 begins:

[sblock=Combat Status]
Code:
[u]Combatant	initiative	 AC/ T/FF 	-HP		Condition[/u]
Dru                 21           20/10/20      -00/12
Anundr		    18   	 14/11/13      -00/13	
Janiven             18           17/13/14      -07/?
Tiko                11	         14/12/12      -00/10
Liath               10           16/13/13      -00/10
Hellknight 2        10           16/10/16      -19/?
Hellknight 1        07           16/10/16      -07/?
Suzume              06           13/11         -00/8
[/sblock]
 

Attachments

  • 2 hellknights.xlsx
    478.3 KB · Views: 72
Last edited:

Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

Dru moves through squares occupied by his allies Suzume and Anundr, steps into square B11 and attacks Hellknight H2 with his greatsword, and he misses horribly.

Greatsword attack vs. Hellknight (1d20+5=6, 2d6+3=10)

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1 [add +8 to any d20 roll if declared before roll is made, +4 after]

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day, deals extra damage = Cav Lvl, with each hit ) [allies gain +1 to att subject whenever Dru threatens subject] [Challenge is a SWIFT ACTION, usable 1/day at 1st, 2/day at 4th, 3/day at 7th, to max 7/day at 19th]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 

Scotley

Hero
Suzume charges forward and stabs (1d20+4=5) past Anundr with his longspear, but he's been fighting alone for a long time and working with allies and having Dru charge past in the tight spaces does not go well...
 

Rhun

First Post
OOC: I'm just curious...why did Lilith's 20 hit, but Anundr's didn't?


Anundr growls low, but continues swinging his greatsword at the Hellknight.

OOC: Attack: 15

I'll assume since a 20 missed last time, a 15 will miss this time.
 

mleibrock

First Post
Sorry about that, that is my bad, glad you caught it, I was viewing your AC as the to hit for some stupid reason. I'll rewrite the action in the AM
 


mleibrock

First Post
Last round actions modified to reflect Anundr's hit.

Leif, I need another action from you, Dru can not move past the hellknight in B10.

Anundr growls low, and continues swinging his greatsword at the Hellknight. This time his swing is just off the mark.

Janiven positions her longbow just so. She draws back the silk and lets the arrow fly. Unfortunately she is off the mark. longbow attack: 1D20+8 = [2]+8 = 10


Tiko is up.

[sblock=Combat Status]
Code:
[u]Combatant	initiative	 AC/ T/FF 	-HP		Condition[/u]
Dru                 21           20/10/20      -00/12
Anundr		    18   	 14/11/13      -00/13	
Janiven             18           17/13/14      -07/?
Tiko                11	         14/12/12      -00/10
Liath               10           16/13/13      -00/10
Hellknight 2        10           16/10/16      -19/?
Hellknight 1        07           16/10/16      -07/?
Suzume              06           13/11         -00/8
[/sblock]
 

Attachments

  • 2 hellknights.xlsx
    478.3 KB · Views: 77
Last edited:

Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

Then Dru move adjacent to B10 attacks THAT Hellknight and misses with the roll below in Post # 534.

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1 [add +8 to any d20 roll if declared before roll is made, +4 after]

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day, deals extra damage = Cav Lvl, with each hit ) [allies gain +1 to att subject whenever Dru threatens subject] [Challenge is a SWIFT ACTION, usable 1/day at 1st, 2/day at 4th, 3/day at 7th, to max 7/day at 19th]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 

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