• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

mleibrock's in-game thread for Council of Thieves

Rhun

First Post
OOC: Mike, can Anundr 5' step past the hellknight to B11, or does the hellknight's position prevent him from doing so?
 

log in or register to remove this ad

mleibrock

First Post
The hellknight prevents him from doing so. As I read the rules you can not pas through a square occupied by an opponent unless you bull rush or such or of course drop him.
 

mleibrock

First Post
Leif, sorry bud, unfortunately you can't do that either. You'd have to end in C10 and that is where Anundr is.

I'll try and make the map a little better so that the squares correspond with the grid.

Then Dru move adjacent to B10 attacks THAT Hellknight and misses with the roll below in Post # 534.

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1 [add +8 to any d20 roll if declared before roll is made, +4 after]

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day, deals extra damage = Cav Lvl, with each hit ) [allies gain +1 to att subject whenever Dru threatens subject] [Challenge is a SWIFT ACTION, usable 1/day at 1st, 2/day at 4th, 3/day at 7th, to max 7/day at 19th]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 

Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

OOC: Dru will try to perform the action stated previously. If he cannot do so because someone is in a square he needs to occupy, then he will move as near to his goal as he can and attack any enemy he can reach. If he can reach no enemy, he will simply go on full defense. This trumps what I said in an email to you sent a few moments ago.
 


Scotley

Hero
OOC: I will be traveling this weekend to compete in my other favorite game (Bridge) and I will not be posting until early next week. Please npc Suzume as needed. Hope everyone has a great weekend.
 

mleibrock

First Post
Lou seems to be MIA so we will move along.

Tiko steps out from her waiting spot to B6 and lets an arrow from her longbow fly to Hellknight #1 but misses horribly 1d20+2=4

Liath is up
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Composed as always in the face of danger, Liath draws another arrow and fires . . . but this one clatters from the door facing and caroms off into the gloom.
_______________
06PostShot.png


[sblock=Stat Block]LIATH STARATELI CR 1/2
Female Fetchling Ranger (Skirmisher, Urban Ranger) 1
NG Medium Outsider (Native)
Hero Points 1
Init +4; Senses Darkvision, Low-Light Vision; Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 10/10 (1d10)
Fort +2, Ref +5, Will +0
Defensive Abilities Shadow Blending; Resist cold 5, electricity 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Rapier +3 (1d6+2/18-20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2) and
. . Warhammer +3 (1d8+2/20/x3)
Ranged Longbow +4 (1d8/20/x3)
Spell-Like Abilities Disguise Self (1/day)
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 10, Int 12, Wis 11, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Lost in the Crowd
Traits Roof Runner, Westcrown Firebrand
Skills Acrobatics +4, Climb +14, Craft (Armor) -1, Craft (Weapons) -1, Disable Device +4, Escape Artist +2, Fly +2, Intimidate +5, Knowledge (Local) +5, Perception +4, Ride +2, Stealth +8, Survival +4, Swim +1
Languages Common, Varisian
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Hero Points (1), Track +1, Wild Empathy +2 (Ex)
Combat Gear Arrows (20), Arrows, Blunt (20), Cestus, Dagger, Dagger, Longbow, Rapier, Studded Leather, Warhammer; Other Gear Artisan's tools: Craft (Traps), Pouch, belt (1 @ 5 lbs), Ring of Better Climbing
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Arrows, Blunt - 0/20
Dagger - 0/1
Dagger - 0/1
Disguise Self (1/day) (Sp) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lost in the Crowd +2 circ bon to Stealth in urban areas, +4 in crowds.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roof Runner You spent your early years exploring and foraging along the rooftops of your home city. You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Track +1 +1 to survival checks to track.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
[/sblock]
 

mleibrock

First Post
Seeing he and his fellow hellknight are in a world of danger, hellknight #1 fires a crossbow bolt at Tiko.

at Tiko: 1D20+1 = [20]+1 = 21


crit confirm roll: 1D20+1 = [18]+1 = 19


and even with the partial cover of the wall, Tiko is hit badly in the center of her beautiful chest.

damage: 1D8 = [8] = 8
[url=http://roll.coyotecode.net/lookup.php?rollid=26478]damage: 1D8 = [5] = 5

[/url]

The half-elf crumples, her blood spilling quickly. (Though none of you in the room have a visual of any of this.)


Suzume, you are up.


[sblock=Combat Status]
Code:
[u]Combatant	initiative	 AC/ T/FF 	-HP		Condition[/u]
Dru                 21           20/10/20      -00/12
Anundr		    18   	 14/11/13      -00/13	
Janiven             18           17/13/14      -07/?
[COLOR="#FF0000"]Tiko                11	         14/12/12      -13/10[/COLOR]
Liath               10           16/13/13      -00/10
Hellknight 2        10           16/10/16      -19/?
Hellknight 1        07           16/10/16      -07/?
Suzume              06           13/11         -00/8
[/sblock]
 

Attachments

  • 2 hellknights.xlsx
    478.3 KB · Views: 67
Last edited:

Leif

Adventurer
[sblock=ooc, critical hit damage]
Actually, not to pick nits, and this may not change the result at all, but when a critical hit is scored, damage is not multiplied, but rolled more than one time. In this case it would have done 2d8 instead of 1d8X2. See the bottom of the first column of page 144 of the Pathfinder book.

And have you seen Lou's chest lately??!! Yeeesh!
[/sblock]
 

Remove ads

Top