mleibrock's in-game thread for Council of Thieves

mleibrock

First Post
Dru looks left, then right, but does not see a way to move past the hellknight right in front of Anundr so he assumes a defensive stance, ready to help out as soon as the opportunity presents itself.

Anundr growls low, calling upon the Shoanti ferocity the boils in his blood. He strikes at the hellknight with inhuman strength, his greatsword flashing through the air and connecting with the hellknight directly in front of him. The fighter's knees buckle as the life quickly leaves his body.

Rage, round 1 of 5 (STR 22 (+6), CON 17 (+3) , Will Save +3, AC 12, HP 10/15)

Attack: 23
Damage: 11

Janiven quickly moves past the hulking barbarian to B-10 and again fires an arrow from her longbow hitting the fighter in the back of his thigh. But the man barely stumbles.


1d20+6=21
1d8=3

Tiko continues to lose life as the blood continues to flow from her unconscious body.
1d20+1=10 (she fails her constitution check)[sblock=Combat Status]
Code:
[u]Combatant	initiative	 AC/ T/FF 	-HP		Condition[/u]
Dru                 21           20/10/20      -00/12
Anundr		    18   	 14/11/13      -05/13	
Janiven             18           17/13/14      -07/?
[COLOR="#FF0000"]Tiko                11	         14/12/12      -4/10[/COLOR]
Liath               10           16/13/13      -00/10
[COLOR="#FF0000"]Hellknight 2        10           16/10/16      -30/?[/COLOR]
Hellknight 1        07           16/10/16      -10/?
Suzume              06           13/11         -00/8
[/sblock]



Liath and Suzume?
 

Attachments

  • 2 hellknights.xlsx
    478.3 KB · Views: 81

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Liath's actions depend on her ability to get to Tiko. If she can get to Tiko:

[sblock=Can't Get to Tiko]Liath assesses the fight and decides that she'll fire into the melee rather than move up and get in the way. Once more, she sends a cloth-yard shaft zipping through the gloom . . . this time she's rewarded with a cry of pain!

[sblock=Combat]
LongbAttack (1d20+2=18) for Damage (1d8=2)[/sblock][/sblock]

[sblock=CAN Get to Tiko]Liath assess the fight and decides that the fates have decided she'll do minimal damage at best to this foe right now. She presses to Tiko's side and kneels to administer aid to her comrade.

[sblock=Actions]Move to Tiko, administer aid: Heal Check (1d20=9)

Well, that sucked![/sblock][/sblock]
_______________
06PostShot.png


[sblock=Stat Block]LIATH STARATELI CR 1/2
Female Fetchling Ranger (Skirmisher, Urban Ranger) 1
NG Medium Outsider (Native)
Hero Points 1
Init +4; Senses Darkvision, Low-Light Vision; Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 10/10 (1d10)
Fort +2, Ref +5, Will +0
Defensive Abilities Shadow Blending; Resist cold 5, electricity 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Rapier +3 (1d6+2/18-20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2) and
. . Warhammer +3 (1d8+2/20/x3)
Ranged Longbow +4 (1d8/20/x3)
Spell-Like Abilities Disguise Self (1/day)
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 10, Int 12, Wis 11, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Lost in the Crowd
Traits Roof Runner, Westcrown Firebrand
Skills Acrobatics +4, Climb +14, Craft (Armor) -1, Craft (Weapons) -1, Disable Device +4, Escape Artist +2, Fly +2, Intimidate +5, Knowledge (Local) +5, Perception +4, Ride +2, Stealth +8, Survival +4, Swim +1
Languages Common, Varisian
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Hero Points (1), Track +1, Wild Empathy +2 (Ex)
Combat Gear Arrows (20), Arrows, Blunt (20), Cestus, Dagger, Dagger, Longbow, Rapier, Studded Leather, Warhammer; Other Gear Artisan's tools: Craft (Traps), Pouch, belt (1 @ 5 lbs), Ring of Better Climbing
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Arrows, Blunt - 0/20
Dagger - 0/1
Dagger - 0/1
Disguise Self (1/day) (Sp) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lost in the Crowd +2 circ bon to Stealth in urban areas, +4 in crowds.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roof Runner You spent your early years exploring and foraging along the rooftops of your home city. You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Track +1 +1 to survival checks to track.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
[/sblock]
 

mleibrock

First Post
[sblock=OOC] At this point she can not get to Tiko, but a hit is good.[/sblock]

Where is Liath located now?


Liath assesses the fight and decides that she'll fire into the melee rather than move up and get in the way. Once more, she sends a cloth-yard shaft zipping through the gloom . . . this time she's rewarded with a cry of pain!

The last standing hellknight knows he's out manned but will go down fighting so he turns dropping his crossbow, draws his longsword and swings at Janiven. His attack is off balanced and misses the group"s leader.

1d20+3=12

[sblock=Combat Status]
Code:
[u]Combatant	initiative	 AC/ T/FF 	-HP		Condition[/u]

[u]Combatant	initiative	 AC/ T/FF 	-HP		Condition[/u]
Dru                 21           20/10/20      -00/12
Anundr		    18   	 14/11/13      -05/13	
Janiven             18           17/13/14      -07/?
[COLOR="#FF0000"]Tiko                11	         14/12/12      -4/10[/COLOR]
Liath               10           16/13/13      -00/10
[COLOR="#FF0000"]Hellknight 2        10           16/10/16      -30/?[/COLOR]
Hellknight 1        07           16/10/16      -12/?
Suzume              06           13/11         -00/8
[/sblock]


Suzume is up



Liath's actions depend on her ability to get to Tiko. If she can get to Tiko:

[sblock=Can't Get to Tiko]Liath assesses the fight and decides that she'll fire into the melee rather than move up and get in the way. Once more, she sends a cloth-yard shaft zipping through the gloom . . . this time she's rewarded with a cry of pain!

[sblock=Combat]
LongbAttack (1d20+2=18) for Damage (1d8=2)[/sblock][/sblock]

[sblock=CAN Get to Tiko]Liath assess the fight and decides that the fates have decided she'll do minimal damage at best to this foe right now. She presses to Tiko's side and kneels to administer aid to her comrade.

[sblock=Actions]Move to Tiko, administer aid: Heal Check (1d20=9)

Well, that sucked![/sblock][/sblock]
_______________
06PostShot.png


[sblock=Stat Block]LIATH STARATELI CR 1/2
Female Fetchling Ranger (Skirmisher, Urban Ranger) 1
NG Medium Outsider (Native)
Hero Points 1
Init +4; Senses Darkvision, Low-Light Vision; Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 10/10 (1d10)
Fort +2, Ref +5, Will +0
Defensive Abilities Shadow Blending; Resist cold 5, electricity 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Rapier +3 (1d6+2/18-20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2) and
. . Warhammer +3 (1d8+2/20/x3)
Ranged Longbow +4 (1d8/20/x3)
Spell-Like Abilities Disguise Self (1/day)
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 10, Int 12, Wis 11, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Lost in the Crowd
Traits Roof Runner, Westcrown Firebrand
Skills Acrobatics +4, Climb +14, Craft (Armor) -1, Craft (Weapons) -1, Disable Device +4, Escape Artist +2, Fly +2, Intimidate +5, Knowledge (Local) +5, Perception +4, Ride +2, Stealth +8, Survival +4, Swim +1
Languages Common, Varisian
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Hero Points (1), Track +1, Wild Empathy +2 (Ex)
Combat Gear Arrows (20), Arrows, Blunt (20), Cestus, Dagger, Dagger, Longbow, Rapier, Studded Leather, Warhammer; Other Gear Artisan's tools: Craft (Traps), Pouch, belt (1 @ 5 lbs), Ring of Better Climbing
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Arrows, Blunt - 0/20
Dagger - 0/1
Dagger - 0/1
Disguise Self (1/day) (Sp) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lost in the Crowd +2 circ bon to Stealth in urban areas, +4 in crowds.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roof Runner You spent your early years exploring and foraging along the rooftops of your home city. You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Track +1 +1 to survival checks to track.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
[/sblock]
 



mleibrock

First Post
Suzume would need to move into the hallway to reach the remaining hellknight. Here in an updated map up to your turn.


Liath moved into the hallway and used an acrobatics check to avoid the AoO from moving out of the threatened square (B10)
 

Attachments

  • 2 hellknights.xlsx
    478.2 KB · Views: 77


mleibrock

First Post
It's not the reach weapon that is the issue, it is the corner of the wall. Suzume needs to get out a bit so he has a straight line path.
 

mleibrock

First Post
Suzume steps out of the alcove just into the hallway, long spear at the ready. His thrust is true and he feels the tip make its way into the foe's soft innards. The last standing hellknight crumples and all is quiet.

[sblock=Combat Status]
Code:
[u]Combatant	initiative	 AC/ T/FF 	-HP		Condition[/u]

[u]Combatant	initiative	 AC/ T/FF 	-HP		Condition[/u]
Dru                 21           20/10/20      -00/12
Anundr		    18   	 14/11/13      -05/13	
Janiven             18           17/13/14      -07/?
[COLOR="#FF0000"]Tiko                11	         14/12/12      -14/10[/COLOR]
Liath               10           16/13/13      -00/10
[COLOR="#FF0000"]Hellknight 2        10           16/10/16      -30/?[/COLOR]
[COLOR="#FF0000"]Hellknight 1        07           16/10/16      -21/?[/COLOR]
Suzume              06           13/11         -00/8
[/sblock]
 


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