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mleibrock's in-game thread for Council of Thieves

mleibrock

First Post
Anundr moves to L-15 but holds his attack, his great sword at the ready.

Man 6 moves to W-10 to attack hellknight 9 who is now flanked and hits (1d20+2=20 +2 for flanking =22) but it glances off the hellknights half plate and does only 2 pts of damage (1d6+1=2)

Man 1 also attacks the same hellknight (1d20+4=17) but misses the mark

Man 2 attacks hellknight 4 (1d20+2=21) since he is still flat-footed it hits! He connects solidly with this knight's head (1d6+1=7)


Tiko is up!
 

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mleibrock

First Post
Tiko moves to J-15

Man 4 attacks hellknight 3 (1D20+2 => 22) and hits with his club to the hellknights midsection (1D6+1 => 7), momentarily bending the knight over in pain

Janiven moves to Z-15 and launches an arrow (1D20+6 => 13) at hellnkight 2 who is atop a horse but the shot is wide.

Hellknight 5 backs up 5ft to O-15 and shoots a heavy crossbow bolt at Anundr (1D20 => 5). But being the newest knight and this his first battle is so nervous, it is off the mark badly.
Knight 2’s horse attacks man 3. Hoof attack x2 (_: 1D20-2 = [19]-2 = 17
1D20-2 = [13]-2 = 11) for two hits – for 6 points of damage ([url=http://roll.coyotecode.net/lookup.php?rollid=83175]_: 1D4+1 = [4]+1 = 5
1D4+1 = [4]+1 = 5
) - This man falls to the ground unconscious.

Hellknight 7 climbs on top of the wagon and attempts to fire at Janiven and hits her solidly (_: 1D20+4 = [14]+4 = 18
) for 12 points of damage (_: 1D8 = [4] = 4
1D8 = [8] = 8
)

Man 5 moves up to Knight 2 into flanking position and attempts to hit him with his club but is unable to connect. (_: 1D20+4 = [7]+4 = 11
)

Knight 4 attacks man 2 with his longsword and connects solidly (_: 1D20+6 = [10]+6 = 16
) for 3 points of damage (_: 1D8+2 = [1]+2 = 3
)

Man 3 is unconscious and can not act.

Knight 3 attacks man 4 with his longsword and hits. (_: 1D20+6 = [6]+6 = 12
) for 6 points of damage. (_: 1D8+2 = [4]+2 = 6
)

Liath and Dru are up again
 

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Leif

Adventurer
Drulox "Dru" Xorik, human Order of the Dragon Cavalier L2

Dru moves to N 15 to attack Hellknight 5H.

[roll0]
[roll1]

[sblock=Dru Xorik, Cav2, sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 24 [10+1Con+1FC+10+1Con+1FC]
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +2, CMB: +4, CMD: 15
Hero Points: 1

Saves:
Fort: +5 = +3[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.
*Aid Allies - adjacent ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [8 ranks at L2]:
Climb 1 ranks, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 ranks, (+1 cha), (+3 class skill) = +5
Intimidate 1 ranks, (+1 cha), (+3 class skill) = +5
Perception 1 ranks, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 2 ranks, (+1 dex), (+3 class skill) = +6 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 2 ranks, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +6 (+7)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +5 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +4 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +4 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 
Last edited:


mleibrock

First Post
If you are attacking in Melee, a 14 misses. Sorry bud. Remember you can see they are wearing half-plate.


Dru moves to N 15 to attack Hellknight 5H.

[roll0]
[roll1]

[sblock=Dru Xorik, Cav2, sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 24 [10+1Con+1FC+10+1Con+1FC]
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +2, CMB: +4, CMD: 15
Hero Points: 1

Saves:
Fort: +5 = +3[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.
*Aid Allies - adjacent ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [8 ranks at L2]:
Climb 1 ranks, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 ranks, (+1 cha), (+3 class skill) = +5
Intimidate 1 ranks, (+1 cha), (+3 class skill) = +5
Perception 1 ranks, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 2 ranks, (+1 dex), (+3 class skill) = +6 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 2 ranks, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +6 (+7)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +5 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +4 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +4 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 

Rhun

First Post
Suzume and Dru move out into the open and the trailing two hellknights atop horses (5 and 6) clearly take notice. We'll wait a little longer for Anundr.

Sorry guys, the inconsistent posting is killing me. Its like nobody posts for weeks, and then all of a sudden there is a flurry of activity.
 

mleibrock

First Post
Sorry Matthew. A lot of that is my fault. I'm really trying to post more often now, especially on The weekend. I know in the past you've posted mostly during the week, so if you'll check on Monday or Tuesday, There will probably be a post for you to look at now… Hopefully :)



Sorry guys, the inconsistent posting is killing me. Its like nobody posts for weeks, and then all of a sudden there is a flurry of activity.
 


Scotley

Hero
OOC: Sorry for the lack of posting. I've had a nasty chest cold and just haven't felt like doing anything.


Suzume shrikes a wordless battlecry and charges the nearest Hellknight(Knight H5) blade held high.

[roll0] [roll1]
 

mleibrock

First Post
Liath stands once more to fire a clothyard shaft at the nearest knight (#5); this time the bodkin point drives through armor and pierces flesh doing 6 points of damage.

The horse of the hellknight Liath just hit attacks Dru (1d20-2=12, 1d20-2=11) but neither attack hits the deft cavalier

Hellknight 6 atop a beautiful horse moves to L14 to attack Anundr but misses terribly. (1d20+6=12) His horse also tries to attack the hulking human but also misses. (1d20-2=11, 1d20-2=13)

Knight 2 attacks man 5 and connects (1d20+6=16) for 4 points of damage. (1d8+2=4)

Knight 9 is flanked by two men but attempts to attack Man 1 but misses badly. (1d20+6=9)

Knight 2's horse attacks Man 5 (1d20-2=6, 1d20-2=16) and one hoof connects for 2 points of damage. (1d4+1=2)

Suzume shrikes a wordless battlecry and charges the nearest Hellknight(Knight H5) blade held high for 4 points of damage. The knight is bloodied but still has a lot of fight left in him.

Anundr is up.
 

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