So tell me again why I should allow an eastern Hodgepodge character into a serious western game?
Let me tell you about Jeremiah MacCree. (Trust me, it's relevent.)
Jeremiah is a human who was born to one of the very few human families in a primarily dwarven mining community. Like all members of the community, he grew up working the mines, digging for precious stones and gems. He got to know the earth and the stone as well as any non-dwarf possibly could.
He was also raised in the dwarven faith, in which earth and stone are themselves something to be revered, to be honored far beyond the worship granted to any distant god. The spirits of stone were very real, this religion said, and would grant boons to those who pleased them.
Jeremiah learned to call upon those spirits in very specific ways, ways that only the greatest dwarven warriors of the community had done before.
Jeremiah could call upon the strength of the rock to harden his fists, striking bare-handed crushing blows that would crumple metal and shatter rock more effectively than any hammer. He learned to sense his opponents' actions through the very earth around him, granting him an ability to sense incoming blows and avoid them where much "faster" warriors could not. As his skills improved further still, he learned to channel the strength of the rock through him, to purge his body of toxins and eventually even to heal wounds. He learned to allow the earth beneath his feet to speed his steps, and even to transport through it to another location in a matter of an instant. He learned to partially anchor himself to nearby surfaces, to slow his falls.
And so on, and so forth.
Mechanically, he's a monk. Culturally, and in terms of image, there's nothing even
vaguely eastern about him.
Perhaps, when all is said and done, your problem is not with the class, but simply with its most common portrayal?