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Bialaska

First Post
Takashiro Maki
Female Human (eastern) Sword Sage 3
[SBLOCK=Basic information]
NG Medium humanoid (human)
Age: 19
Height: 4’9
Weight: 98 lb
Skin color: Golden/yellowish
Hair: Black, very long, but tied up in twin buns
Eyes: Dark brown[/SBLOCK]

[SBLOCK=Attributes, feats & skills]
Abilities: Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 16 (+3), Cha 14 (+2)
SQ: discipline focus (Weapon Focus- Shadow Hand), AC Bonus, Quick to Act +1
Feats: Weapon Finesse, Shadow Blade, Two Weapon Fighting
Skills: Balance +8 (4 ranks), Climb +4 (4 ranks), Craft (Weapons) +6 (4 ranks), Heal +5 (2 ranks), Hide +10 (6 ranks), Jump +4 (4 ranks), Knowledge (history) +4 (2 ranks), Knowledge (local) +3 (1 rank), Knowledge (nature) +4 (2 ranks), Martial Lore +6 (4 ranks), Move Silently +10 (6 ranks), Ride +7 (3 ranks), Swim +4 (4 ranks), Tumble +10 (6 ranks)
Languages Eastern, Common, Elven
[/SBLOCK]


[SBLOCK=Combat stats]AC: 21 (+4 Dex, 4 elven chain shirt, +3 Wisdom), touch 17, flat-footed 17
Hp: 20 (3d8+3)
Saves: Fort +2, Ref +7, Will +6

Init +5; Senses Listen +3, Spot +3
Speed: 30 ft. (6 squares)

Melee: Kodachi +1 (to hit +8, damage 1d6+1, 1d6+5 in a Shadow Hand stance; +6 to hit when dual wielding), Dagger (to hit +7, damage 1d4, 1d4+4 in a Shadow Hand stance, +5 to hit when dual wielding)
Ranged: Dagger (to hit +7, damage 1d4)
Base Atk: +2; Grp +2

Atk Options: Swordsage maneuvers
[/SBLOCK]

Equipment: Kodachi (shortsword) +1 (2300), Elven Chain Shirt (1100), 1 vial of Silversheen (250), Light Warhorse(150), Military Saddle (60), 10 daggers, 130 gp

[SBLOCK=Maneuvers/Stances]Maneuvers and Stances (8 known, 5 readied, 2 stances)
Stances
Island of Blades
Child of Shadows

Boosts
Burning Blade
Distracting Ember
Wind Stride

Counter
Counter-Charge

Strike
Clinging Shadow Strike
Shadow Blade Technique
Mighty Throw

Special
Shadow Jaunt[/SBLOCK]

[SBLOCK=Background]Maki grew up in a family famous for their sword arts and she herself followed in the footsteps of both of her parents and most of her grandparents and so forth. Her talent was considerable and at the age of 12, she was as skilled as most of her father’s students who were a decade or more her senior.
It was at the age of 16, after her mother approved of her talents and allowed her to go on a journey to achieve true masterhood of the blade.
She met up with a pair of other travelers and eventually followed them into the west, where she had heard of the Elven Blademasters and their blade masteries achieved through centuries of dedication.[/SBLOCK]

Note: Maki is still young and while dedicated to achieve her goal eventually, she’s currently far more focused on the present, in particular one of the other players, as she has developed a crush on him (most likely one of her fellow travelers), which also explains why she’s part of the guild, working as a blade, rather than being a lone wolf.
 

Rayex

First Post
[sblock=I'kee]
I'kee

Male Human Shugenja

Alignment: Neutral
Size: Medium
Type: Humanoid
Base Speed:
Space: 5ft.
Reach: 5ft.

Str: 10 (+0)
Dex: 16 (+3)
Con: 14 (+2)
Int: 14 (+2)
Wis: 12 (+1)
Cha: 18 (+4)

HP: 23 http://invisiblecastle.com/roller/view/1649080/The reroll on the 1

AC: 14 / 14 / 13


Saves:
Fortitude: +3 (1base + 2con)
Reflex: +4 (1base + 3dex)
Will: +4 (3base + 1wis)

Init: +3

Base attack bonus: +1


Attack:
Wakiza-shi: +2, 1d6 dmg, Threat 19-20/x2



Spells:
Order: Order of the Gentle Rain
CL: 3
DC: 10 + spell level + 4cha + 1for all Water Elemental spells.
Spells per Day: 6/6
Spells Known: 0+3+2/0+2+1
0: Cure Minor wounds + Create Water, Detect Poison, Purify Food and Drink + Mage Hand, Ghost Sound
1: Cure Light Wounds + Bless, Obscuring Mist + Sanctuary


Skills:
Skill points: 42
Max Skill Ranks: 6
Concentration +8 [6ranks + 2con]
Diplomacy +10 [6ranks + 4cha]
Heal +7 [6ranks + 1wis]
Knowledge (Religion) +8 [6ranks + 2int]
Knowledge (History) +8 [6ranks + 2int]
Knowledge (The Planes) +8 [6ranks + 2int]
Spellcraft +8 [6ranks + 2int]


Feats:
Human Bonus - Combat Casting
Lvl 1 - Augment Healing
Lvl 3 - Toughness

Languages:
Common

Equipment:
Wakiza-shi (MW shortsword) [310gp]
Bracers of Armor [1,000gp]
Wand of Cure Light Wounds [750gp]
Wand of Magic Missile (1st) [750gp]
Potion of Cure Cure Light Wounds x5 [250gp]
Potion of Remove Fear x2 [100gp]
Potion of Invisibility [300gp]

Basic Adventuring gear (backpack etc) [10gp]


530


Proficiencies:
Simple Weapon
Short Sword

Class Features:
Elemental Focus: Water
Sense Elements.

Info:
Being an avid student under Master Coru'shita, I'kee loved his life. The knowledge he had access to in the libraries, the knowledge he would eventually posess, it was his passion. His skills with the gentler part of the elements, the Water element, was promising and he worked hard at improving. It all fell apart when I'kee and his best friend, Miko'sun played a prank on one of the masters. They had no intention of setting the old man on fire, but carelessness had made events unfold in an unfortunate way. The old masters wrath terrified I'kee, and in fear of punishment decided to run away.
He traveled for some time with a merchant train, working as a healer for any injuries that might happen. Few as they were, he had close to no chance of practicing his skills. That's when he heard of The Guild. Thinking it would be a nice chance to be of use, and also being able to keep on working with the elements, he enlisted.
[/sblock]
 

geogator

First Post
Miranda Steele Barbarian (3), Longstride Shifter Female
Chaotic Good, Age: 17, 6’2”, 175lbs., Blonde Hair, Yellow Eyes

HP: 36 |42| (http://invisiblecastle.com/roller/view/1646752/)
AC: 19 |17| FF: 19 |17| Touch: 15 |13|
BAB: +3

Description: Tiny beads and bird bones are tied in the multitude of blonde braids atop the head of this tall woman. Pointed and tufted ears sit a little high on her head. Her nearly glowing yellow eyes have the distinct slit of a feline. Soft golden hair dangles in a razor from her forearms. She is pretty and immensely feral. Carefully crafted studded leather covers her body in the traditional look of hoplites. She is armed to the teeth and looks to be built for speed. When approached she is quiet and unassuming not shy, just reserved. When called to action she is decisive and a little reckless.

Str: 16 +3 | 20 +5|
Dex: 20 +5 [22 +6]
Con: 14 +2 |18 +4|
Int: 8 -1
Wis: 14 +2
Chr: 10 -

Fort: +5
Reflex: +6
Will: +3
Speed: 40 [60]

Feats: Longstride Elite (Eb 57), Shifter Ferocity (Eb 60)

Class & Racial Abilities: Fast Movement, Illiteracy, Rage 1/day |lasts 7 rounds|, Uncanny Dodge, Trap Sense (+1), Shifting 2/day [lasts 7 rounds/9 when raging], Low-Light Vision, +2 Skills (Balance, Climb, and Jump), Languages: Common

Skills:
Survival 4+2=6
Listen 4+2=6
Climb 4+3+2=9 |4+5+2=11|
Jump 4+3+2=9 |4+5+2=11|

Equipment:
Amulet of Natural Armor +1 (2000g)
Masterworked Composite Longbow (+3 str) (+9 [+10] to hit 1d8+3 x3) (1000g)
40 Arrrows (2g)
Masterworked Heavy Flail (+7 |+9| to hit 1d10+4|+7| 19-20/x2) (315g)
Masterworked Studded Leather (+3 AC +5 max Dex +/-0 Armor Check) (175g)
Masterworked Light Pick (+7 |+9| to hit 1d4+3|+5| x4) (304g)
Heavy Steel Shield (+2 AC -2 Armor Check) (20g)
Crowbar (2g)
Caltrops x20 (20g)
Backpack (2g)
Winter Blanket (.5g)
Tent (10g)
50ft Silk Rope (10g)
Grappling Hook (1g)
Climbers Kit (80g)
Signal Whistle (.8g)
Spade (2g)
Fishing Net (4g)
Gold 41
Silver 7

History:
Miranda heralds from a pride of shifters that roam the plains and grasslands. The grand majority of the shifters in her pride were of feline decent. Their community tended to fall along the instincts and she was brought up as a hunter. Her mother, Erika Steele, taught her of the hunt. Erika insisted Miranda learn the ways of stealth and surprise. Miranda was impetuous and would not conform to the ways of the pride. She saw a better way to hunt. She was just faster than her prey. This would never do for the pride as Miranda could take down only one prey and the hunter party needed to take many for the pride to survive. Miranda was ruining the hunts. The pride had a council and Erika wept the day her daughter was cast out of the pride.
Miranda could survive by herself. She did so for a year or so before running into a hunting party of the Huntsman Guild. She watched them. She took care to see how they worked as a unit to bring down a snarling fleshbeast that snapped with diseased fangs. She knew not why they would eat such a thing so she approached and asked them. The informed her of their duty to kill beasts that harmed the cycle of living. She was impressed and sought about applying to the guild.
She is young and curious with a brave heart and she now serves the guild as an agile mark. Her feral instincts and speed prove to be of great use. She enjoys her place as a Mark. It gives her a way to prove to her mother that she was right. Too bad Erika may never know.
 

Walking Dad

First Post
[sblock=Romulus]

Romulus

Str: 18 +4
Dex: 16 +3
Con: 16 +3
Int: 12 +1
Wis: 10 -
Chr: 10 -


Fort: +6
Reflex: +5
Will: +2
Speed: 30

AC: 20 (10 basic + 3 dex + 4 armor + 2 shield + 1 deflection)
Touch: 14
Flatfooted: 20 (uncanny dodge)

Shifted: 24 (nat armor + 4)

Feats: Beasthide Elite, Healing Factor

Class & Racial Abilities:
Shifting
Low-Light Vision
+2 Skills (Balance, Climb, and Jump)
Languages: Common

Battle Clarity (int to reflex saves)
Weapon Aptitude (chnage target of weaponspecific feats)
Uncanny Dodge
Battle Ardor (int to critical confirmation)

Skills: (Ranks only)
Balance: +12 (5 ranks + 3 dex + 2 racial + 2 syn)
Climb: +11 (5 ranks + 4 str + 2 racial)
Intimidate: +7 (7 ranks + 0 char)
Jump: +15 (7 ranks + 4 str + 2 racial + 2 syn)
Tumble: +12 (7 ranks + 3 dex + 2 syn)
Swim: +6 (4 ranks + 4 str)

Maneuvers
: (*= prepared)
Known:
Claw at the Moon*
Suddenleap
Steel Wind*
Douse the Flames
Leading the Attack*

Stances:
Punishing Stance

Equipment: (2.700g)
Ring of Protection +1 (2000g)
Longbow (75g)
40 Arrrows (2g)
MW Chainshirt (250g)
Longsword (15g)
Dagger (2g)
Morningstar (8g)
Darkwood Heavy shield (257g)

Caltrops x20 (20g)
Backpack (2g)
Winter Blanket (.5g)
Tent (10g)
50ft Silk Rope (10g)
Grappling Hook (1g)
Signal Whistle (.8g)
Spade (2g)
Fishing Net (4g)

remaining: 40,7

Background:
Romulus is made of stern stuff. He is not foolish, but he's not afraid to test his mettle and resourcefulness against any foe. If he is told a foe is beyond his ability to defeat, he needs more evidence than merely the claim.
Once Romulus is actually embroiled in a conflict, he prefers a quick, urgent battle cry before he unleashes his strongest maneuvers. Protcted by his tough hide, he feels ready to fight any mortal creature.
[/sblock]
 
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OutlawJT

First Post
Niski, Bhuka Ranger 2/Whirling Frenzy Barbarian1
male, neutral good, 19 (he thinks), 5'5", 94 lbs

HP : 30 HP roll (1d8 1d12 6=19)
AC : 21 | flat: 16 | touch: 15 | Whirling Frenzy: 23

Str: 12 +1 | 16 +3
Dex: 20 +5
Con: 16 +3
Int: 12 +1
Wis: 14 +2
Cha: 10 +0


Fort: +8
Ref: +8 |+10
Will: +2

Attack:
MW Eagle's Claw - +9 1d6+1|3 or +7/+7 1d6+1/0| +5/+5/+5 1d6+3/+3/+1
MW Composite Longbow - +9 1d8

Feats:
Heat Endurance (racial) -
Track (ranger1) -
Exotic Weapon Proficiency Eagle's Claw (1st) -
Two-Weapon Fighting (ranger2) -
Weapon Finesse (3rd) -

Skills:
Craft (visual art) +9, Hide +10, Knowledge (nature) +8, Listen +8, Move Silently +10, Ride +10, Survival +8

Equipment:
+1 Mithral Shirt (2100), MW Eagle's Claw x2 (640), MW Dastanas (175), MW Composite Longbow (400), War Camel (450), Military Saddle (20), Saddlebags (4), Everburning Torch (110), MW Artisan's Tools, Basic Adventuring Gear(backpack, rations, bedroll, flint/steel, rope, grappling hook, waterskins, 60 arrows, etc) (20), 26 gold

Background: Niski (meaning rattlesnake in his native tongue) is not his real name. Unfortunately, he doesn't remember his real name. About two year's ago he awoke in the midst of the wreckage of a desert caravan. Much to his dismay he had no memory of how he got there or who he was. It was miraculous enough that he survived whatever had hit the caravan as he was the only person left amidst it's ruin, half buried under a desert wagon with a severe head injury. He searched and searched but was unable to find anyone else who was in the caravan. Whatever had attacked it had left behind no bodies and he couldn't find tracks of his people or their assailant leading away. Any sign of whatever happened was washed away by the shifting sands of the desert during the several days he estimated he was unconscious under the crushed wagon. He wandered the desert for weeks before meeting anyone when he stumbled into a meeting between two desert caravans. Seeing that one was trying to bully the other he stepped in and announced that if they persisted in trying to take advantage of the weaker caravan he would teach them the consequences of unfair trade. It sparked a brief argument in which he slowly started raising his voice. After less than a minute he simply stated, "Alright, but remember I warned you." and suddenly lashed out with the twin blades he had salvaged from the scene of his awakening. He cut down the thuggish representative from the aggressive caravan and the two caravans swiftly resumed negotiations for trade with much fairer terms. Afterwards the leader of the caravan he had helped said to him. "You are just like the rattlesnake. Warning your prey with a slowly rising rattle before striking, swift and precise." Thinking on that and unable to recall his real name, when they asked for his name he called up the word for rattlesnake in his native tongue and simply replied 'Niski'. He has gone by that name ever since. He wandered the desert for almost a year in search of who he was but eventually he gave up hope of ever finding sign of his past. When he did that he signed on as a guard for a merchant caravan he found crossing the desert. The caravan led him to the guild who were impressed by his service to their trading partners and asked if he would be interested in joining them. As the person who was attempting to recruit him and Niski was a shameful but harmless flirt. As a person he has a strong sense of right and is always quick to intervene when he witnesses any acts of bullying. He always tries to defuse such situations peacefully but tends to strike suddenly if he feels a peaceful resolution is unlikely. He is a shameless flirt who is for reasons beyond his comprehension greatly attracted to humanoid female members of races other than his own. He suspects it is derived from the combination of his lack of memory of anyone of his own race and a latent buried need to connect to someone to fill the void left by losing his memory and whatever life he left behind somewhere lost in the desert.

Description: Niski stands at a prominent 5'6" (which is tall for his race). He has short well cropped brick red hair with short well cropped sideburns (which is uncommon for his race). His eyes glow with a yellowish orange glow surrounding his wide cat-like pupils. His skin is a light glistening sand color that almost looks golden tan in the shade. He typically wears light earthy colors in the tan and beige spectrum but will always attempt to wear a cloak that blends with the potential background of the destinations of their missions. He still has a long scar hidden behind his left ear which disappears under his short hair at the back of his head.
 

Halford

First Post
Description and backstory up shortly!

[sblock=Eljid Prickle Rogue 1/ Druid 2]Eljid Prickle

Rogue 1/ Druid 2

Str 10, Dex 14, Con 18, Int 16, Wis 14, Cha 12

HP:31 Eljid Prickle's hit points. (2d8+18=31)

Initiative: + 2

BAB/Grapple: 1/1

Attack: Shortsword + 1 1d6 19-20x2

Full Attack: Shortsword -1 1d6 19-20x2 x Dagger - 1 1d4 19-20x2

AC: 16 (+ 2 Armor, + 2 Dex, + 2 Shield)

Saves: 7/4/5

Feats: Able Learner, Two Weapon Fighting, Natural Bond

Skills:

Total Skll Points = 64

Bluff 6 (5 ranks, +1 Cha)
Diplomacy 10 (5 ranks, +1 Cha, +4 Synergies Bluff & Sense Motive)
Disable Device 9 (4 ranks, +3 Int, +2 MW Thieves Tools)
Forgery 8 (3 ranks, +3 Int, +2 MW Forgery Kit)
Handle Animal 5 or 9 (4 ranks, +1 Cha, +4 with Animal Companion)
Hide 4 (2 ranks, +2 Dex)
Jump 7 (5 ranks, + 2 Synergy Tumble)
K. Nature 6 (1 rank, + 3 Int, + 2 Nature Sense)
Listen 5 (3 ranks, + 2 Wis)
Move Silently 3 (1 ranks, + 2 Dex)
Open Lock 8 (4 ranks, + 2 Dex, + 2 MW Thieves Tools)
Search 9 (6 ranks, + 3 Int)
Sense Motive 7 (5 ranks, + 2 Wis)
Sleight of Hand 6 (2 ranks, + 2 Dex, + 2 Synergy Bluff)
Spellcraft 4 (1 rank, + 3 Int)
Spot 5 (3 ranks, + 2 Wis)
Survival 5 (1 ranks, + 2 Wis, + 2 Nature Sense)
Tumble 9 (5 ranks, + 2 Dex, + 2 Synergy Jump)
Use Magic Device 5 (4 ranks, 1 Cha)

Languages: Common, Elven, Sylvan, Draconic, Druidic

Equipment:

Wand of Aspect of the Wolf 750gp
Wand of Snake's Swiftness 750gp
Healing Belt 750gp
4 x Scrolls of Entangle 100gp
MW Thieves Tools 100gp
MW Forgery Kit 50gp
Leather Armor 10gp
Heavy Wodden Shield 7gp
2 x Daggers 4gp
Shortsword 10gp
Light Crossbow 35gp
20 Bolts 2gp
Backpack
Leather Barding 40gp
Saddle Bags 8gp
8pp
10gp


[/sblock]
[sblock=Swindlespitter Animal Companion "Spitz"]

Small Animal

HD: 4d8+8 = 30 Animal Companion hit Points (2d8+17=30)
Speed: 30ft.
AC: 23 (+1 Size, +2 Leather Barding, +6 Dex, +4 Natural Armor)
BAB/Grapple: 3/-1
Attack: Beak +10 1d4
Special Attacks: Poison Spray DC 15
Special Qualities: Darkvision 60ft. Low-Light Vision, Scent, Uncanny Dodge
Saves: 7/11/4
Abilities: Str 10, Dex 22, Con 14, nt 2, Wis 16, Cha 14
Skills: Hide +10*, Listen + 5, Sleight of Hand +13, Spot + 5
Feats: Mobility, Run, Weapon Finesse, Ability Focus Poison Spray

Poison Spay: 15ft cone of poison can use once every 1d4 rounds, initial damage Blindness for 2d4 minutes, secondary damage and 1d4 Con.
[/sblock]

Appearence:

Eljid appears to be in his late twenties, and his default expression seems to be a mischevious grin. He is almost always touseled and slightly dirty, a fact which seems to excetuate his white toothed grin and his mirth filled blue eyes. His hair is a sandy birds nest, which has upon occasion actually been known to harbor birds. He is hardly ever seen without his scaly sidekick, and guild members have come to know that if they see Eljid and do not see Spitz they would do well to check their possessions - the dinosaur is a better thief than his master and loves shiny things

Backstory:

Eljid was always a rogue at heart. He started stealing early on, mostly to fund his life as a womanizing lay about. Things changed for young Eljid when he, quite accidently, seduced Alisha Altnam the daughter of the local thieves guild. Eljid a petty thief of no great talent or ambition under the scrutiny of the cities master thief Gerras Altnam -known as The Hanged Man.

Suffice to say Eljid was none to happy with this arrangement, nor with the sudden and unpleasent responsibilities and commitments that he found thrust upon him. When Eljid did attempt to break it off with Alisha some of her fathers friends had a quiet chat with him in a dark ally in which they explained that he was not the only one who could break things off, or tear thing off for that matter. Soon a horrified Eljid was presented with a diamond ring worth more than he was and informed that he would be proposing.

For five years Eljid suffered through his marriage, and found himself to be tragically fertile fathjering no less than six children with the insatiable Alisha - all of whom were raised primarily by their mother and grandfather whilst Eljid was kept buisy on thieves guild business.

One night Eljid finally snapped. He carefully removed the ring from Alisha's finger and fled into the night. But he found himself hounded, in every city someone sought him out and the diamond was apparently too hot to handle even for veteran fences - nobody wished to earn the enemity of The Hanged Man. And so Eljid did the only thing he could think of and fled into the wilds - surely he would be safe there!

Three weeks later Eljid collapsed, starving, sunburned and miserable beneath the bowels of a great Red Wood tree and sunk into the soothing darkness.

He was awakened by a sharp nip at his side and opened his eyes to see a small dinosaur bent over him with its head inserted inside his belt pouch. He stared for a moment before the creature's head emerged, in its mouth was the diamond that was Eljid's fortune and hope! He snatched at the ring, but the creature was far faster spraying him with a mass of poison which blinded the unfortunate rogue. It chittered and fled, leaving Eljid to stagger pitifully in its wake shouting impotent curses and rebounding from tree to tree.

He thought himself lost beyond all hope, blind, starving, and beset by beasts when he heard a voice.

"Welcome Eljid Prickle the trees told me you would come, and that you were lost, and that you were worth finding. The squirrels had led me to think youwere taller, but they are prone to exaggeration."

"Who the effin' hell are you?" Eljid asked sinking to his knees and sobbing openly.

"Ah, now that is a question! I am a friend to the trees, and the squirrels, but not to the weasels until they return my left boot. I am one with the forest, and one out of the forest, even occasionally one on the edge of the forest. You would call me druid I think, though your words are too small. You would also call me a Gnome, a Forest Gnome, but that too is inadequate, partially because it is, but mostly because two thirds of wisdom is sounding wise and the other half is snappy dressing."

"What?!"

Eljid heard chanting and could suddenly see again. He found himself starring down, despite the fact that he was kneeling, upon a tiny green gnome with Ivy growing in his hair and a family of mice peering out from within the folds of his ragged robes. The gnome grinned hugely and handed the startled Eljid an apple.

"I am Erf Rasbaer, which means Friendly Greentree and a few other things. I will be your guide, to where you wish to go. The trees have told me, though theres a Maple about three miles over who says I should let Dalpin disembowl you - you peed on her you see, trees don't like that."

The little green Gnome pointed to a small pack of dinosaurs, apparently the same species that Eljid had seen earlier. He seemed to single out the largest individual which stood proudly clearly in charge of its lesser bretheren. As Eljid watched dumbfounded the creature nipped at one of its smallers peers seemingly shepherding it forward. And from the pack emerged the dinosaur Eljid had seen earlier, still clutching the diamond in its mouth, and somehow manageing the neat trick of both being a dinosaur and appearing sullen.

"Eljid this young fellow is Vanwann, which means friend thief or something of the sort. Vanwann, give Eljid back his shiny rock."

And so a bemused Eljid began to learn the ways of the druid from the jovial Gnome. He came to love and appreciate nature and found a peace he had never felt before in doing so. Over time Vanwann and Eljid became inseperable and bonded with one another. One morning Eljid awoke to find a tree watching him, and then the tree told him that Erf was gone and that he was by himself, but that he was not on his own. Then the tree gave him a long hard look and suggested he get some ivy.

Since then Eljid roamed the wilds for a time, before coming across the Huntsmen Guild. Eljid has been engaged as a Mark, one who draws out foes to allow his team to take them down. It has been remarked that Vanwann, nicknamed Spitz by the guild is better at this than Eljid - with some truth! Eljid has proved his worth to the Guild on a few occasions though, being possessed of a broad range of skills.

Upon joining the guild Eljid had them sell the diamond after recutting it, and used the proceeds to buy the majority of his magical equipment.
 
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