Round 3, continued
The worg lashes out at the spider, but misses.
(ooc: 5 poison damage, miss)
Round 4
The beholder zaps the troll and the unicorn.
(ooc: both hits. No OAs on eye ray.)
The goblin finally manages to land a curse on the beholder. It is blinded!
The destrachan finds that the beholder, even blind, is still a threat, as a fiery ray very nearly burns it badly. Its fearsome howl rattles the worg's bones.
(ooc: the beholder is still aware of its surroundings, so can make eye ray aura attacks. However, all enemies have total concealment. Between that -5 and the -2 for being in the cloud, it misses. Destrachan hits the worg. Ata, don't forget to roll to recharge bellowing blast.)
The troll easily ducks a telekinesis ray, but it cannot find the mark with its blade.
(ooc: no regeneration since it took fire damage recently. TK ray misses, troll misses. Mark expires on beholder.)
The unicorn is struck by a force ray and pushed to the west. It waits.
The spider nearly evades the beholder's fear ray, but cannot quite escape it. It rushes to the southeast, then shakes off the effect and leaps back to attack the worg again.
(ooc: I interpret the fear ray as saying that the spider takes its move action on its turn to move its speed directly away from the beholder, provoking an OA. It has the rest of its turn left to act freely. It can't get around to the unicorn's side, though. Death from above hits the worg; 13 damage and 5 ongoing poison and slowed.)
The unicorn circles wide and applies its horn to the spider, healing some of its wounds. It then furiously tramples the worg, leaving it close to death.
(ooc: Hoof attack instead of a charge, since the spider wasn't able to get near. Still crits for 15 damage. Not exactly what you specified, but I think it's a reasonable adjustment given the situation. Especially since...)
The poison is too much for the worg. With a mournful howl, it collapses.
(ooc: 5 poison damage brings the worg to 0 HP. It still has an OA pending on the spider.)
Initiative
Beholder
161/204, dazed (save ends), blinded (save ends)
<== You're up
Goblin 86/86
Destrachan 92/92
Troll 45/70
Spider 83/95
Unicorn 4/85, bloodied
Worg dead
Active zones:
- all enemies within 5 of the beholder at the start of their turns are subject to a random eye ray attack.
- all allies within 2 of the unicorn gain +2 to defenses
- vexing cloud: all enemies in the cloud take -2 to attacks; allies in the cloud gain concealment.
Resources used:
- spider: Prodigious leap, 1 healing surge
- goblin hexer: vexing cloud
- destrachan: bellowing blast
- Unicorn: horn touch
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