delericho said:
In "The Mythical Man-month", Fred Brooks discusses a design model similar to a surgery team, where the design is guided by a lead architect, who is responsible for the overall structure of the design, while the work of actually realising that design is split between the various team members. This would seem to combine the best of the "uncompromising single vision" and the "team-working" models.
This would allow many people to bring their ideas to the table, and if they fit the global vision they can be incorporated, while if they do not they get held for some theoretical future edition.
That said, when I read "The Mythical Man-Month", I decided such a team structure would suck for everyone except for the lead architect, so I'm not sure I actually recommend it.
Note Delericho, this is not a criticism of you but of Fred Banks assumptions.
I am not familiar with "The Mythical Man-Month" but I am a surgeon (urologist) and while this type of thinking is often applied to surgery, I think it's a bit inappropriate or more accurately, over simplified. As the "lead architect" I am responsible for the overall design but am also doing most of the direct work. The surgical team is
doing things to make my job possible but not necessarily doing the surgery. The exception would be anesthesia, which has an active role in keeping the patient alive and responding to things that I am doing. I guess I would call them my surgical co-pilot, but a more fair comparison would be the navigator. I could be flying the plane really well (as in not crashing), but they may tell me I am way off course. To use an example of other OR team members, the scrub tech is handing me instruments so I can operate, but they are not actually doing the operation.
To come back to RPG design....The designer/author has a vision for the mechanic or game system which would never be brought to fruition if there weren't typesetters, artists, copy editors, etc. Ultimately, the game design work is in the designer's hands but the other elements are required to make a book.
This discussion of various team members Bank's allude to would be more like 4 surgeons were in the room doing the same surgical case with no one really solely responsible for the patient........DISASTER!
The only exception is in reference to safety. If anyone in the OR thinks something has gone wrong, the lead surgeon is alerted to make the decision to remedy the problem. The could be equated to the impact of multiple designers in that one is likely to raise a red flag if something looks really wrong with the game design.