Derfmancher
First Post
As I stated here my group has scraped our kingmaker run in exchange for a custom built "evil" kingmaker. My issue is that I need something for them to do!
So I am starting them with a small village, all the perks of level 5, some magic items I assign them, and a walking pathfinder encyclopedia. They know nothing about what is around the village (they liked the exploration somewhat) and they are already in leadership roles. We will be using the kingmaker kingdom building rules, along with some things from the core book and the Book of River Nations.
In the party there is:
My ideas so far:
A red dragon wants the area for his new home (it would be a semi-young red, not the crazy cr 26 stuff)
A graveyard that is being sanctified by a order of clerics and their fighter guards. (potential for new citizens, and a long term enemy)
During the exploration of their kingdom they come across a cave that is the lair of a local branch of "do gooders" (it would be a converted temple, something they did in their kingmaker run.)
Patterns in the party conversation so far:
Undead are welcome in the city
Any enemy is likely as to be conquered as it is to be allied.
Thoughts?
To this end we have created a new campaign (or rather I am putting one together now) where the characters are all LE, NE (no CE yet). They are still building a city, although they are starting with one off the bat. They are also starting at level 5.
So I am starting them with a small village, all the perks of level 5, some magic items I assign them, and a walking pathfinder encyclopedia. They know nothing about what is around the village (they liked the exploration somewhat) and they are already in leadership roles. We will be using the kingmaker kingdom building rules, along with some things from the core book and the Book of River Nations.
In the party there is:
- Sylph, Bard Archaeologist. Afraid of heights. He will be our Grand Diplomat.
- Human, Hellknight (General?/Councilor?)
- Undine, Inquisitor Converter. Will specialize in the creation of Golems. I She will be the Warden/(Torture Master?) of our new village/city.
- Human, Wizard Unilateralist. Dabbles in Illusions for the purpose of pranks. He will be the Magistar/(Treasurer?) of our new village/city.
- Knight of the Sepulcher. He/she will be the Ruler of our village/city.
- "Bird-who-kills-silently" aka "Bird". Tengu, Rouge Sniper, soon to be member of the Red Mantis. A raging kleptomaniac, even for a tengu. He will be the Royal Assassin(Spymaster?) for our village/city
My ideas so far:
A red dragon wants the area for his new home (it would be a semi-young red, not the crazy cr 26 stuff)
A graveyard that is being sanctified by a order of clerics and their fighter guards. (potential for new citizens, and a long term enemy)
During the exploration of their kingdom they come across a cave that is the lair of a local branch of "do gooders" (it would be a converted temple, something they did in their kingmaker run.)
Patterns in the party conversation so far:
Undead are welcome in the city
Any enemy is likely as to be conquered as it is to be allied.
Thoughts?