[Mutants & Masterminds / DC Adventures] Freedomverse Issue #1 "Black & White"


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KahlessNestor

Adventurer
29lfrrr.jpg


Astral
Freedom City/Hunter Museum of Natural History
Afternoon
Round 3

Astral sees the Rebel aim at her with his sword. But he did too much posturing and she was able to jerk to the side as the hellfire erupted past her and into a piller behind her, setting the marble ablaze. That...was not something she wanted to get hit with!

And then the automatic weapons fire rattled the air, and with a flash Hex’s defensive ward dropped! The witch cast some sort of spell and dropped the Rebel.

As Prometheus shouted at the gunmen to surrender, Astral reached for her power. If they didn’t surrender, she would blast them.

[sblock=Actions]
Move:
Action: Ready Action to blast one of the groups of gunmen with her TK Wave, Cone Area Damage DC 25 Toughness
Reaction:
Conditions: Force Field, Mental Communications
Hero Points: 1
[/sblock]
 

hero4hire

Explorer
The Gunmen seemed to hesitate. It was hard to read their reaction as their faces were covered in the WWII style gas masks. One stepped forward and scooped down to grab the saber that Johnny lost. The blade lit anew and seemed to engulf the hapless man in hellfire. From the pillar of flame, Johnny Reb, somehow made whole again in a new body, strode. "And the South shall RISE AGAIN!" The Nazis cheer at the reincarnation of their Leader.

OOC:
Hawk uses the Defense action
Astral readies an action
Johnny Reb
Reaction: Possess Minion
Standard: Uses Persuasion to Counter Intimidation
Move: N/a
[MENTION=6801311]KahlessNestor[/MENTION] which Nazis do you want to blast? They are more or less staked out at compass points on the floor and upper walkway.
 
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KahlessNestor

Adventurer
29lfrrr.jpg


Astral
Freedom City/Hunter Museum of Natural History
Afternoon
Round 3.1

OOC: Astral will blast the Nazis on the upper walkway above/closest to the exit, in case they need to GTFO, and leave the ones on the floor to the melee masters.


Astral stared as one of the men picked up the sword and...transformed into Johnny Reb.

“That is just not fair!” Astral growled, turning and blasting the Nazis on the upper walkway over the exit, just in case they needed to get out quickly.

[sblock=Actions]
Move:
Action: Blast Nazis with TK Wave, Cone Area Damage DC 25 Toughness
Reaction:
Conditions: Force Field, Mental Communications
Hero Points: 1
[/sblock]
 

hero4hire

Explorer
Several of the Nazis on the walkway above the exit go hurtling through the air at the psychokinetic "push" from Astral, slamming heavily into the wall behind them. They collapse to the ground, groaning.

OOC: We are on a new round. The gunmen lost their actions last round and then Johnny technically "went" triggering Astral's action.
She now goes after Johnny in the initiative order. Tarantula is up.
 

GreenKarl

First Post
Tarantula leaps at the closes set of nazi-want-a-bes, feet first, saying "Don't you all get tired of 'rising again' only to go crashing back down in flames? I mean how many times are you going to raise the white flag of surrender? And think of all the white flag you have carry around with you..."

OOC: Moving towards the closes set of minions, with Speed or Leaping; EDIT with Minions making a Routine check hit a Parry of 22. If it does Damage Save 23. I also have Takedown so hoping that if I drop one I can get another within range also.
 
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hero4hire

Explorer
Tarantula leaps and tumbles and strikes one of the armored Nazis with spider enhanced strength.....and the man does not move. Not even a grunt is issued as the Nazi simply. just. takes. it.
Tarantula knows that an ordinary man, even one with full tactical armor, would have at the very least *felt* his blow.
OOC: Nazi gets a 28 on his toughness save. A suspiciously superhuman roll.
Prometheus is up.
 


hero4hire

Explorer
Prometheus gets ahold of the face of a Nazi and flings him into a wall. The gunman sinks to the floor with a palm print melted into his gasmask.
 

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