Threedub
First Post
takyris said:- GM Presence: M&M is a very breakable game if the players want to abuse things and the GM isn't strong enough to say, "Sorry, not in this game." While few GMs would admit to being pushovers, it's something that they may have to stay on top of. I don't know how much D&D you play, but assume that M&M, right out of the Core Book, has the potential breakability of D&D with four splatbooks and two additional third-party books full of feats and prestige classes. (Note: This doesn't mean that it's a bad system. It's an awesome system. Its configurability is one of the things that makes it awesome, and it can also lead players to do things that ruin the game.)
This is the biggest "flaw" of the game. And I say "flaw" because it really isn't, you just need to play with RP mature people (and you can be RP mature at 13). If the characters are really unbalanced with regard to one another it can be very hard to present them with challenges that everyone can get in on, without making it feel contrived after a while.