So Quans attack (with unarmed attacks) of +13/+13/+9/+9/+5 with flurry of blows that would not compromise his primary ( I assume main hand) attack, which means no -2 penalty would be like this. +15/+13/+11/+9/+7
With the extra attack (11th) +15/+15/+13/+11/+9/+7.
Am I close?
With the extra attack (11th) +15/+15/+13/+11/+9/+7.
Am I close?
Ok, my bad. I guess the term “primary” was misleading. I used it to refer to the attack bonus to start with.
Looking at the core Monk, at 5th level he’d take only -1 on both attacks, not just the first (a penalty that is totally negated by 9th level – on all attacks).
Given the highly martial orientation of this class, I find it adequate to keep FoB as given by the RAW. The only difference is that with the fastest weapons, the iterative attacks (reminder: extra attacks gained from FoB are all made at full attack bonus – without any hit penalties) would take cumulative -4 instead of -5, making it +15/+15/+15/+11/+7/+3 (2 extra attacks at no penalty whatsoever), which is significantly better than the options available to all other classes that reach BAB +15 – namely +15/+11/+7/+3/+11 or +13/+13/+9/+9/+5 (a single extra attack with penalties, one way or the other).
On a side note your monk doesn't seem get his wisdom to his ac, won't this make him even more squishy at low levels?
My entire HR document revolves around using the core rules as reference and guidelines regarding the modifications. I don’t remember saying anything about this issue, so as far as my opinions go, it should persist.
Maybe I should’ve had 3 titles:
- Things that are omitted
- Things that persist
- Things that are changed/added
I’m now in the middle of collecting the next series of tweaks (most of which are “cosmetic” such as typo corrections and terminology issues) and additions to the document, so this would be among them i guess.
With STR-score 23+, for all intents & purposes, you wield a 1H/2H weapon (see the "Abbreviations" spoiler below) in 1 hand as if it were a medium weapon and medium/light weapons as if they were light/tiny (respectively).
The way this is written it seems that you have to wield 2H weapons in one hand to gain the medium weapon progression, but it seems to me you want to say that they simply count as medium weapons and thus you can wield them in 1 hand. So you always gain the medium weapon bab progression with them.
The way this is written it seems that you have to wield 2H weapons in one hand to gain the medium weapon progression, but it seems to me you want to say that they simply count as medium weapons and thus you can wield them in 1 hand. So you always gain the medium weapon bab progression with them.
In the next section, under the spoiler titled “Abbreviations”, you’d find the following description:
”1H/2H – A weapon designed for one-handed or two-handed use. When held 1-handed, use the large-weapons' attack roll progression. When held 2-handed, use the medium-weapons' attack roll progression...”
These weapons are bulkier than medium weapons when held 1H (probably coupled with a shield), but are just as quick when held 2H.
There’s a reason you’d want to hold them 1H and there’s a reason you’d want to hold them 2H.
A bit more damage and more effective special maneuvers or enhanced defenses – your choice and YMMV.
EDIT: I kinda forgot I wanted to ask that sorry. In the core rules a sword of +3 costs 18k according to your rules it costs 5(SL)*6000=30k plus 9(minimum caster level)*5% on the main price, so 45% of 30k= 13,5k. So in sum it costs 43500 gp. Isn't that a tad too much of an increase?
I offered a uniform formula for the creation of any and all magical items. This is just the result of that formula.
Using all the official D&D materials published, one can become a Frenzied Berserker (there are official ways of overcoming the urge to slaughter your allies) that combines:
- Pounce
- Shock Trooper
- Leap Attack
- Spirited charge
- Supreme Power Attack.
And the “beauty of it all” is that by the RAW damage multipliers multiply one another.
The above combination yields damage by the hundreds – per hit.
So you may eventually come to the conclusion that in a system that doesn’t allow such or similar abuse, it wouldn’t be game breaking to decide that att & dmg enhancements are available at a rate of +1 per SL (which would make +3 weapons more or less the same price as core), or you could decide that magical plusses make weapons and armors particularly durable. Only time and your game experience will tell, but just ask yourself one thing: given the core pricing method and DR/x magic, is +5 really that much better than +3 to warrant the given pricing difference ?
Also, go to the CO boards on WotC and see how the optimizers play around with item combos to produce totally broken characters – all sanctioned under “legit by RAW”.
And remember:
- You control the pace of their cash flow.
- You control the magical treasure they gain (and given the time and monetary investment items require, you should ask yourself from time to time: “does such an item really warrant the required investment to be created in the first place? How high would the supposed creator’s motivation be to create it ?”)
- You control the campaign and how much downtime they’ll have for item creation and other things, or if they’re interrupted during the process of item creation.
- You can take away stuff just as easily as you give it away.