Wow. So, your "compromise" is to remove anything that makes people unhappy. Well then lets remove levels, alignment, classes, skills, feats, alot of spells, should I go on?
Feats are optional, and skills are likely to be optional too. And we’re very likely to see some optional alignment modules.
And none of those are so disruptive that ENWorld needs to ghettoize the discussion to save the rest of the forum. DoaM spawns argument after argument. So, yes, my compromise is to remove it from being a base assumption of the game, just like paladins being required to be Lawful Good.
Do you assume DoaM wouldn't make people unhappy if removed because of an ENWorld poll and your own personal experience? I would rather assume that if it is left in the game it is because actual feedback has shown that people would be unhappy without that option available.
Because happiness is not a binary state. You are not just happy or unhappy. You might not care for something or have no strong feelings, but that’s not the same as unhappiness.
I’m reasoning DoaM being removed won’t make people very unhappy because when it was removed from the classes and made into a feat there was no fuss. The fact it only exists as an option for a small, tiny fraction of the classes is not an issue. If DoaM were essential to people’s happiness they’d want more! Barbarian players would want it. Monk players would ask for it. Valour bards would wonder where their DoaM is.
And as for 1 style for Ranged Fighters, I'd hate to see you design Monks! I mean they all pretty much use their body to attack, so just one style, right? Oh, some use weapons, so they can have the same handful of choices as the Fighter.
Is there a need to get personal?
Fighters (and monks) should get lots of different styles. But each combination should only get one. So there might eventually be a sword + board style or a one-handed weapon style or even a blunt weapon style. But we do not need three sword styles, four archery styles, or a longsword style that is completely different from a scimitar style.
I'd rather see styles not tied to weapon configuration at all, instead a more flavorful style that speaks to the tactics they use and not limited by weapon of choice. Then DoaM would be truly avoidable for anyone because it wouldn't have a chance of being the "only" style you can take.
That works but is a little hard for new people to grasp.
It’s easier to build a two-weapon fighter if the ability for two-weapon fighters is spelt out in the name of the power. Now, some could be a little broader and have larger appeal. I agree. But the names should suggest an optimal, intended use rather than rely on system mastery and creating trap options that sound cool but might not work with your build.