Obryn
Hero
What? I'm talking about this one class mechanic and giving options for it, so people who don't like it don't need to use it. There's no need for a "removal module."It’s a compromise because rather than removing entirely and DoaM fans having to personally house rule it into the game the rules are there in a physical book, and have been designed by professionals who make their living designing rules.
How is your compromise in any way different from not compromising?
Removing is harder than adding. And removing isn’t so much a module as the DM having to go through the book and delete content.
How would a removal module work? A big list of options that include the unwanted mechanic and a list of alternates? That sounds like a huge space hog. And it would only be relevant for a single release. And it’s really designing two different versions of the game at the same time. And that really sounds like option bloat.
Barbarian probably should get it, yeah, unless their narrative flavor is mostly about wild swings. Which kinda makes sense, I suppose. Maybe an alternate rage mechanic?Why should the paladin and ranger be able to deal damage on a miss and not the barbarian or warrior priest? Why should an assassin be any less reliable with their weaponry?
If DoaM is part of an optional rule the DM can decide to exclude non-martial classes, all monsters or just non-boss monsters, or everyone but the fighter. They can CHOOSE, which is the whole point.
Warpriests, maybe? Since we have multiclassing, I don't think it's a big deal. There should be a cost for picking up the ability.
Assassins lack the forceful aggression, and it's not about accuracy anyway.
I think you're still missing the point. There's not many people arguing who just loooove the whole idea of DoaM and want it everywhere. I like it for this specific case - an aggressive fighting style with heavy weapons.