the Jester
Legend
I have been using a spell in my campaign and have become convinced it is broken. Here it is:
MARIUS’ DOUBLE ACTIONS
Transmutation (Time)
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1d4 rounds
This spell allows you to take two rounds worth of actions on your turn, including two standard actions and two move-equivalent actions. If you do not otherwise move during your turn you may make two five-foot-steps, but if you do the second one is subject to attacks of opportunity. This spell does not allow you to cast additional quickened spells in the round.
Material Component: A bit of sand from the plane of Time.
How can I fix this, given that I have two priorities: A. Maintain the 'two rounds worth of actions' effect- this is a spell custom-built by a chronomancer, after all! B. Keep it 7th level.
A. is much more important than B. I would be satisfied with a swift action casting time and a 1 round duration (I think), but on reflection I don't know that 7th level is high enough even for that. I am thinking that the best basis for comparison is time stop...
Thanks to several of my players for bringing this to my attention.
MARIUS’ DOUBLE ACTIONS
Transmutation (Time)
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1d4 rounds
This spell allows you to take two rounds worth of actions on your turn, including two standard actions and two move-equivalent actions. If you do not otherwise move during your turn you may make two five-foot-steps, but if you do the second one is subject to attacks of opportunity. This spell does not allow you to cast additional quickened spells in the round.
Material Component: A bit of sand from the plane of Time.
How can I fix this, given that I have two priorities: A. Maintain the 'two rounds worth of actions' effect- this is a spell custom-built by a chronomancer, after all! B. Keep it 7th level.
A. is much more important than B. I would be satisfied with a swift action casting time and a 1 round duration (I think), but on reflection I don't know that 7th level is high enough even for that. I am thinking that the best basis for comparison is time stop...
Thanks to several of my players for bringing this to my attention.