Obryn
Hero
And here's where your argument falls apart - in the italics. Superior how? The numbers are important, but you're ignoring situationality and real combat encounters in favor of what's more optimized in an ideal situation. Taking an At-Will you'd only use 10% of the time under the same conditions as your other At-Will is, IMO, rather wasteful when you could instead take a second power which makes you relevant even in non-ideal situations.What you see as lacking foresight is what I view as prudent power selection. It is superior to have two options that grant you similar, yet distinct, results well than to have one of those be something you can do perform in certain cases only in certain scenarios and only half-heartedly. Take a Censure of Unity avenger, for example. She can use Leading Strike when she has an ally available to grant the bonus to, and Overwhelming Strike for when positioning is going to provide a great benefit, for charges, for opportunity attacks, and for attacks granted by a leader.
So you're saying "superior." Superior how?
...Whereas Wolf Pack Tactics is yet another key for another lock.See above. Commander's Strike and Opening Shove are similar, yet they are different keys for different locks.
(What's more, I'm rather surprised to see you list Opening Shove at all... If used for an attack, it requires two attack rolls and consequently has a very poor success rate. If it's used just for movement, you're doing no damage at all, and it's something your Controller should probably be doing.)
Don't get me wrong - I completely understand that some at-wills are better or worse than others. But you're entirely devaluing flexibility, and are seemingly content to consider a character "optimal" even if they're useless in non-ideal situations.
-O