Maidhc O Casain
Na Bith Mo Riocht Tá!
The Mage of the Gate nods at your assessment of the situation, glances at the position of the sun in the sky, and says, "It's time. Gather your belongings and stand at the Gate. On my word, you may step through. Were I you, I'd take a firm grasp on my stomach. A Gate ride can be . . . unsettling."
The stone oval of the gate fills with an unsettling green light, shot through with waves of turquoise. At the mage's word, you glance at each other and take a fateful step forward. Gut wrenching motion follows; you feel yourselves jerked forward violently. The light extends into a long tube, down which you hurtle at breakneck speed. After a few moments - that feel like an eternity, you're spat out the other end of the gate. You stagger as you're pushed through, the uneven ground rising up to meet some of you as you fall to your knees and fight the urge to retch.
[sblock=OOC]DC 13 Fortitude save, if you please; success leaves you sickened for 1d4 rounds, failure leaves you nauseated for 1d4 rounds and then sickened for 10 minutes.
Strangely, the animals seem fine.[/sblock]
The stone oval of the gate fills with an unsettling green light, shot through with waves of turquoise. At the mage's word, you glance at each other and take a fateful step forward. Gut wrenching motion follows; you feel yourselves jerked forward violently. The light extends into a long tube, down which you hurtle at breakneck speed. After a few moments - that feel like an eternity, you're spat out the other end of the gate. You stagger as you're pushed through, the uneven ground rising up to meet some of you as you fall to your knees and fight the urge to retch.
[sblock=OOC]DC 13 Fortitude save, if you please; success leaves you sickened for 1d4 rounds, failure leaves you nauseated for 1d4 rounds and then sickened for 10 minutes.
Strangely, the animals seem fine.[/sblock]