AmerginLiath
Adventurer
I’ve taken to thinking that the overstuffed nature of the class, if not necessarily deliberate, is a sort of natural selection se se of design. The designers have a broad sense of where they can go with the Mystic but want to see where players want to go, so are giving out lots of options within the playtest. However, it seems that many of the builds are “I can do some of everything” rather than “I can do one thing well” (the equivalent of building multiclass characters), creating an image of the Mystic in the mind of the gaming community. That’s not to same that the designers aren’t at fault for not either dividing it up into multiple classes to begin with or else at least creating harder boundaries between what a given character could take along with other powers. I wonder how it would be for more players to artificially limit themselves to specialities (and report how it goes to WotC) among powersets to gauge a different take on the divvying up of powers within the class.