TheCosmicKid
Hero
In the context of a fantasy setting, it's partially that if you do want beautiful aloof immortal characters, there's the elves right over there.
I'm going to be the contrarian and disagree that a tragic backstory makes a character more interesting. A character lives and dies by their onscreen performance. A villain whose backstory is just "One day I decided to be evil," can be a more interesting character than one whose backstory has a long arc about their fall from grace. The trick is that the "flat" character has a more memorable personality when they're being shown. If your character with a long backstory has no personality when being shown, your players are going to forget about them soon enough.
As to why the other planes were cut out: They're just not relevant to the story. Curse of Strahd doesn't need details on the fact that "normally there's places outside the mists, but today Strahd felt like locking them down," because its story doesn't care about the fact the other places exist. It's not like cutting the Realms out of OoTA; It's more like if they added a line about how "Normally there'd be this section of the underdark that's lead to Cormyr, but today it's blocked off," when the adventure doesn't even make the fact that there's a way to Cormyr relevant. It's just wasted page space. The players will never be able to interact with it, there's not enough detail for the DM to run with it, the adventure wouldn't touch on it beyond that. Why should it bother with it being there?
Kind of depends on the campaign.So, the topic came up in the Volo's Guide to monsters thread, but it derailed the thread, so.
How do you like your vampires? Pure evil monsters? Moral ambiguity? What do you think about the setting changes (or rather setting non-observance) between CoS and the 2e/3e Ravenloft setting?
Things like that.
Discuss!
I agree that a tragic backstory is not necessarily more interesting, especially for a non-protagonist. For example, a group of beings that are fundamentally inhuman/alien/monstrous masquerading as humans can be quite interesting without humanizing them, a lot of stories to back this up in sci-fi, folklore, and even fantasy. The idea that something very unhuman could trick us into believing it has humanity can be interesting and emotional, particularly when any sort of intimacy is involved. With a protagonist some degree of humanity is essential to form that connection, but some very interesting stories can and have be told without that on the other side.
I get where you are coming from entirely, many gamers (male and female) reject romantic or idealized characters (good and bad) out of hand. That being said, the problem is often that the characters and their interactions with others are just not all that believable. Too often IMO they come across Mary/Marty Stu-like and relatively flat. I have zero issues with the rogue-ish character who gets all the ladies, or conversely the femme fatale type, in general. We all know that girls being attracted to "bad guys" exists and so with men, but it is WAY more complicated than that and it is rarely portrayed believably. It often comes across as awkward wish-fulfillment type fan-fic.
Case in point: Margaret Hamilton's Wicked Witch vs. Mila Kunis' Wicked Witch.
To me the key aspect of the vampire concept is immortality at the cost of taking the lives of others. Vampirism is immoral. This is a plausible motivation because eternal life, and youth, is so desirable. We can imagine it being something a selfish person might do. Under this interpretation it's not possible to be a good vampire, at least not for long. A vampire who becomes good will die because they will cease to take life.
Fangs, turning into bats, repelled by holy symbols, sleeping in coffins etc are boring to me. I like monsters to be weird and unexpected (an approach that works particularly well for horror) so I'd prefer it if vampires didn't possess any of these features though I can understand how many would see that as 'not D&D'.
I quite like the approach adopted by Marcus 'Slasher' Rowland's Bloodsuckers (White Dwarf #37), which opens with a quote from the Hammer Horror movie Captain Kronos, Vampire Hunter, "There are as many species of vampire as there are beasts of prey." Rowland's vampires possess a wide variety of abilities and weaknesses, some traditional and some not. However I'd go even further and avoid traditional features altogether.
The traditional vampire could exist in some form in the game world. For example, members of an organised crime gang might pretend to be classic vampires in order to frighten their victims and enemies. They may even drink blood to make themselves seem more evil. But they'd be riffing off a vampire legend rather than actuality.
There's a great Buffy line on the subject of vampire identity: "You're not looking at your friend. You're looking at the thing that killed him."However, illiithds are inhuman. True fey are inhuman. Vampires are inhuman, but they were human and a lot of them didn't want to be a vampire, so to me it's plausible that at least a small portion of them want to stay as human (or elf, whatever) as possible.
Um... Mila Kunis was in Oz the Great and Powerful, not Once Upon a Time. And my point was that she was a much weaker character than pure-evil Margaret Hamilton, simply based on the power of their respective performances.Oooh, good point. The main thing why I love Once Upon a Time is the villains in the show are persons. They are plausible. They made wrong decisions, acted on bad instincts, were hungry for power, did terrible things, but I could understand and relate to Regina, Rumple, Hook, even Zelena and Cora and Hades and the Ice Queen and Arthur. They are persons, with emotions, with scars and with totally disfunctional coping mechanisms!
That how they're "finding the light" is often too easy and too fast to me, but hey, it's a Disney-themed tv show!
There's a great Buffy line on the subject of vampire identity: "You're not looking at your friend. You're looking at the thing that killed him."
Um... Mila Kunis was in Oz the Great and Powerful, not Once Upon a Time. And my point was that she was a much weaker character than pure-evil Margaret Hamilton, simply based on the power of their respective performances.
There has to be something evil about what vampires do, or else there's no narrative point to them. If vampirism is a mundane blood dependency that could be fulfilled harmlessly via regular visits to a blood bank, then neither the inhuman monster portrayal nor the conflicted anti-hero portrayal is really tenable. Brooding about a dietary requirement just doesn't have the same edge to it -- "Oh, woe is me, I must shop in the gluten-free aisle, my life is pain!" Now, you're right that in most literature it's not usually necessary for a vampire to kill. But, not to put it too explicitly, that's usually because the monster stands as metaphor for a different kind of predator.That's of course assumed in the case that vampires must kill to eat. As far as I'm aware in D&D, they are not. In WoD they are not. In PF they are not. In most of the literature, they are not.
You're quite right, vampires are often depicted as harming their victims rather than outright killing them. Gradually draining life over time. However I think in the classic depictions such as Bram Stoker's novel and the Hammer Horror films this is a process that inevitably leads to the victim's death or transformation if something isn't done to stop it. The vampire seems to select a single victim and return night after night.That's of course assumed in the case that vampires must kill to eat. As far as I'm aware in D&D, they are not. In WoD they are not. In PF they are not. In most of the literature, they are not.