TillForPie
First Post
Chance, Harper, and Law[sblock=Law's Wisdom Degeneration Roll]Wisdom 4 Sin: 3 dice = Failure with 0 successes
New Wisdom: 6 dice = Success with 1 success
Law fails his degeneration roll and loses a point of Wisdom. He passes his derangement roll and does not gain a derangement[/sblock]Law is the first PC to lose Wisdom. He's now at Wisdom 6. He does not gain a derangement.
By the time the group has arrived at Nazareth Secondhand Books the rain has slowed to a trickle. The three mages get out of the Tahoe and make their way to the front door - only to find it locked. It's the first time it's been locked to any of them. Faye is inside, at her place behind the counter, her eyes on the television in the corner. She glances over at the sound of Penrose's students trying to come in, and gestures with one finger to tell them to wait a minute. In the next moment she's turned off the television and disappeared through the back door, apparently to fetch Penrose. Crow lands in Harper's hood amid a flurry of flapping wings while they wait.
A few seconds later Faye is back with Penrose, who makes his way to the doors and unlocks one. He pushes the door open and seems to consider speaking to them from the threshold, but he eventually steps aside to let them in. "They've found a body," he begins as his students step inside, tired and angry eyes boring into each of them in turn as they pass. He closes the door behind the last one in. "Where the hell is Agnasci?" he barks when he realizes there's only three of them there. It's the first time any of them have really seen him angry.
Agnasci
Given that Agnasci's theft of the cash is pretty much the exact same crime, against the same person, on the same night (and indeed within five minutes) as his theft of the bike I'm not going to require a second Wisdom degeneration roll. Similar to how if he were to shoplift a bunch of things from a store I wouldn't require a separate roll for each item.
BR's apartment is dark and empty. Agnasci pushes the bed aside and pilfers the hidden cache.
Agnasci has gained about $11,000. Exact amounts of money aren't important in World of Darkness. It's assumed most characters are constantly spending money on various things such as bills, food, clothes, miscellaneous household goods, gas, etc. Agnasci could presumably use some of this cash to get a vehicle and a place to stay, should he so choose. In general I'd rule that this cash could support a pretty poor lifestyle for eight months or so, or a much better lifestyle for significantly less - that kind of thing. I'm not interested in keeping track of dollar amounts and I trust you'll play it appropriately.
"Nice knowing you." And in a few minutes he's on his way through sleepy neighborhoods, heading on foot in the direction of the bookstore.
New Wisdom: 6 dice = Success with 1 success
Law fails his degeneration roll and loses a point of Wisdom. He passes his derangement roll and does not gain a derangement[/sblock]Law is the first PC to lose Wisdom. He's now at Wisdom 6. He does not gain a derangement.
By the time the group has arrived at Nazareth Secondhand Books the rain has slowed to a trickle. The three mages get out of the Tahoe and make their way to the front door - only to find it locked. It's the first time it's been locked to any of them. Faye is inside, at her place behind the counter, her eyes on the television in the corner. She glances over at the sound of Penrose's students trying to come in, and gestures with one finger to tell them to wait a minute. In the next moment she's turned off the television and disappeared through the back door, apparently to fetch Penrose. Crow lands in Harper's hood amid a flurry of flapping wings while they wait.
A few seconds later Faye is back with Penrose, who makes his way to the doors and unlocks one. He pushes the door open and seems to consider speaking to them from the threshold, but he eventually steps aside to let them in. "They've found a body," he begins as his students step inside, tired and angry eyes boring into each of them in turn as they pass. He closes the door behind the last one in. "Where the hell is Agnasci?" he barks when he realizes there's only three of them there. It's the first time any of them have really seen him angry.
Agnasci
Given that Agnasci's theft of the cash is pretty much the exact same crime, against the same person, on the same night (and indeed within five minutes) as his theft of the bike I'm not going to require a second Wisdom degeneration roll. Similar to how if he were to shoplift a bunch of things from a store I wouldn't require a separate roll for each item.
BR's apartment is dark and empty. Agnasci pushes the bed aside and pilfers the hidden cache.
Agnasci has gained about $11,000. Exact amounts of money aren't important in World of Darkness. It's assumed most characters are constantly spending money on various things such as bills, food, clothes, miscellaneous household goods, gas, etc. Agnasci could presumably use some of this cash to get a vehicle and a place to stay, should he so choose. In general I'd rule that this cash could support a pretty poor lifestyle for eight months or so, or a much better lifestyle for significantly less - that kind of thing. I'm not interested in keeping track of dollar amounts and I trust you'll play it appropriately.
"Nice knowing you." And in a few minutes he's on his way through sleepy neighborhoods, heading on foot in the direction of the bookstore.
Last edited: