some form of healer
In our group, we have decided that there are 2 Sacred Healing Feats: the one AS WRITTEN in the CompDiv handbook, and the PHB2 are treated as distinct feats with the same name (rather than as a re-write)*.
The original lets you burn Turn Undead attempts to grant the benefit of Fast Healing (I forget which level) in a 30' radius. It doesn't seem like much until you realize that the radius means you can do this for all of your party- and friendly NPCs, and pets- simultaneously. Starting with 3+ Cha Turn Undeads/day, boosted with Extra Turning (which adds 4 Turns/day...and can be taken multiple times), and this means that with a decent Cha score, you can burn 2-3 of these Turns, healing @15pts of healing per PC/Ally/Pet per TU burned (30-45 HP) without missing those Turns and without touching your spell-based healing. If you have 4 PCs in the party, that's 120-180HP of healing for not much effort. (Count the number of squares in that 30' radius and get an idea of how powerful that can be...) CAUTION: since its an AoE effect that works on EVERYONE in its area, don't use it in combat!
And since its Fast Healing, it means that it takes a few rounds to take full effect. Bummer? Nope. That means that any "wounding" or "bleeding" damage suffered during the duration of this effect simply stops.
Fallen allies are automatically stabilized if dropped below 0HP while this effect is active.
So...stat up a nifty TN, CN or LN** Cleric of War & Strength (or War & Death, or War & Destruction or War & Healing), get some nice armor and a martial weapon, then take Sacred Healing and Extra Turning and go to town!
* And there is some support for this- from another poster here on ENWorld:
I sent this one to WotC CS over the weekend as a "Possible Errata Item", and got a response this morning. It is an error; the new feat is not meant to replace the old one, and the duplicate naming is a mistake.
Originally Posted by WotC Customer Service
Response (Zephreum H.) 05/15/2006 09:45 AM
Thank you for contacting us.
Well, there was a mistake in naming the newer of the two feats. The feats are different and can each be taken seperately, they just both have the same name on accident.
Take Care!
** You want TN, CN or LN because then you get to choose to Turn Undead rather than Rebuke Undead, and I don't know if Divine Metamagic feats with TU requirements work with RU. And TN can work just fine with an evil party.
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