• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 3E/3.5 Nerveskitter (3.5)

Alexander123

First Post
I was reading the description for immediate actions and it says that you cannot use immediate actions when flat-footed. Now at the start of combat you are flat-footed so does that mean that you can't cast the spell nerveskitter (The Spell Compendium version) which gives a bonus to initiative? That doesn't seem to make sense.
 

log in or register to remove this ad

Particle_Man

Explorer
Dont' know the spell, but maybe it means that after the first round of combat, when you are no longer flat-footed, it changes your initiative score, which may help your combat situation a bit.

So instead of

A wins and goes
B goes
A goes
B goes
A goes
B goes
A goes
B goes

You could get

A wins and goes
B goes
A goes, B casts nerve skitter as immediate action.
B goes
B goes
A goes
B goes
A boes


Assuming that B is not taken out of the fight before getting to cast it, that could give B two actions "in a row" as if A has missed a turn.
 


Dandu

First Post
Your place in the initiative order does not change if you later get a bonus to initiative.

I believe there is errata for the Spell Compendium stating that you can cast Nerveskitter while flat-footed, as a special exception to the rules.
 

irdeggman

First Post
Spell Comp erratta mentioned

Page 146 – Nerveskitter [Omission]
The spell is missing some explanatory text the spell description. Insert this sentence after the first.
“Unlike other immediate actions, you can cast this spell while flat-footed.”
 


Voidrunner's Codex

Remove ads

Top