Blue Phoenix RPG
Publisher/Designer
[h=2]~Class Features ~[/h][h=3]Bard:[/h]At 7th level bards gain Notoriety. This causes the bard to be recognized by people on sight (or sound if playing music). Of course it’s more likely to happen in their home town and the surrounding towns and cities. This can work for and against the bard and it is up to DM discretion on how to implement advantages and disadvantages during play.
At 11th level the bard gains an admirer. This is at the DM discretion but it should be someone who is in awe of the bard and their abilities. To randomly determine what type of admirer the bard gains, role on the table below. Adjust the score by +1 for every +1 Charisma modifier past the charisma ability score of 12 (+1 for 14, +2 for 16, +3 for 18, +4 for 20):
d20: Type, Description:
1 Child, Local neighborhood kid.
2-5 Agriculturist, Most likely a local farmer or ranch hand.
6-9 Manual Laborer, Anyone from a woodcutter to a miner.
10-12 Craftsman: Tailor, carpenter, anyone with a crafting specialty.
13-15 Food/Hospitality: Barmaid, barkeep, cook, brewer, etc.
16 Aspiring Entertainer, Someone trying to follow in your footsteps.
17 Scholar: Student, engineer, historian, anyone educated.
18 Political Figure: Sheriff, lawyer, jailer, judge, etc.
19 Finance: Banker, money lender, jeweler, merchant, etc.
20 Noble: Anyone of the noble line, DM discretion.
I put this in there so the bard could have something interesting at every level of advancement.
At 11th level the bard gains an admirer. This is at the DM discretion but it should be someone who is in awe of the bard and their abilities. To randomly determine what type of admirer the bard gains, role on the table below. Adjust the score by +1 for every +1 Charisma modifier past the charisma ability score of 12 (+1 for 14, +2 for 16, +3 for 18, +4 for 20):
d20: Type, Description:
1 Child, Local neighborhood kid.
2-5 Agriculturist, Most likely a local farmer or ranch hand.
6-9 Manual Laborer, Anyone from a woodcutter to a miner.
10-12 Craftsman: Tailor, carpenter, anyone with a crafting specialty.
13-15 Food/Hospitality: Barmaid, barkeep, cook, brewer, etc.
16 Aspiring Entertainer, Someone trying to follow in your footsteps.
17 Scholar: Student, engineer, historian, anyone educated.
18 Political Figure: Sheriff, lawyer, jailer, judge, etc.
19 Finance: Banker, money lender, jeweler, merchant, etc.
20 Noble: Anyone of the noble line, DM discretion.
I put this in there so the bard could have something interesting at every level of advancement.
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