New D&D Survey: What Do you Want From Older Editions?

WotC has just posted this month's D&D feedback survey. This survey asks about content from older editions of D&D, including settings, classes and races. The results will help determine what appears in future Unearthed Arcana columns.

WotC has just posted this month's D&D feedback survey. This survey asks about content from older editions of D&D, including settings, classes and races. The results will help determine what appears in future Unearthed Arcana columns.

The new survey is here. The results for the last survey have not yet been compiled. However, WotC is reporting that the Waterborne Adventures article scored well, and that feedback on Dragon+ has been "quite positive".

"We also asked about the new options presented in the Waterborne Adventures installment of Unearthed Arcana. Overall, that material scored very well—on a par with material from the Player’s Handbook. Areas where players experienced trouble were confined to specific mechanics. The minotaur race’s horns created a bit of confusion, for example, and its ability score bonuses caused some unhappiness. On a positive note, people really liked the sample bonds and how they helped bring out the minotaur’s unique culture.

The mariner, the swashbuckler, and the storm sorcerer also scored very well. A few of the specific mechanics for those options needed some attention, but overall, players and DMs liked using them.

Finally, we asked a few questions about the Dragon+ app. We really appreciate the feedback as we tailor the app’s content and chart the course for future issues. The overall feedback has been quite positive, and we’re looking at making sure we continue to build on our initial success."
 

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Obryn

Hero
Ok, so a ‘kit’ is more like the 4e ‘theme’ and like the beefed-up 5e ‘feat’, to significantly customize the way the class feels?
Yep, but generally less impactful than themes, except for some OP ones. They are also closely tied to class.
 

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Parmandur

Book-Friend
Ok, so a ‘kit’ is more like the 4e ‘theme’ and like the beefed-up 5e ‘feat’, to significantly customize the way the class feels?


From what I have read, not so much like Feats (3E feats designed Feats as super-proficiencies, in 2E terms), but Background plus Archetype in 5E terms: Themes are similar, too. Maybe, Theme and Feats together would fit the bill; but like Archetypes, kits involve rotating out class specific features, potentially: Druids were a kit for Clerics, IIRC.
 

Tony Vargas

Legend
Ok, so a ‘kit’ is more like the 4e ‘theme’ and like the beefed-up 5e ‘feat’, to significantly customize the way the class feels?
Some were more like Backgrounds, they gave you a little something (or just some flavor) up-front, based on your character's origin or past, and that was it. Others were like Themes, adding things as you advanced in levels. They really ranged wildly. There were Thief Kits that were two sentences, and Wizard Kits that took up several pages.
 


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