Healing Touch [General]
Prerequisite: Heal: 7+ ranks, ability to cast Cure Light Wounds
Benefit: Your knowledge of healing allows you to direct the divine healing energy in your spells to be more effective. All 1's rolled for for Conjuration (Healing) spells are counted as 2's.
Master Healer [General]
Prerequisite: Heal: 11+ ranks, Healing Touch
Benefit: Your knowledge of healing allows you to direct the divine healing energy in your spells to be more effective. All 1's and 2's rolled for for Conjuration (Healing) spells are counted as 3's.
Comments?
[edit-amended Master Healer so that 1's & 2's are counted as 3's]
Prerequisite: Heal: 7+ ranks, ability to cast Cure Light Wounds
Benefit: Your knowledge of healing allows you to direct the divine healing energy in your spells to be more effective. All 1's rolled for for Conjuration (Healing) spells are counted as 2's.
Master Healer [General]
Prerequisite: Heal: 11+ ranks, Healing Touch
Benefit: Your knowledge of healing allows you to direct the divine healing energy in your spells to be more effective. All 1's and 2's rolled for for Conjuration (Healing) spells are counted as 3's.
Comments?
[edit-amended Master Healer so that 1's & 2's are counted as 3's]
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