TheCrazyMuffinMan
First Post
rycanada said:Hit Dice, however, you don't gain.
Thanks. I guess Toughness is plenty for those who like high health in E6. That's the end of my inquiries. I'm very glad I was able to put my ideas out there.
You know what the irony is? I've been developing a system which is almost E1, and only gets into level progression at the latter stages of its primary campaign, as the result of a unique scientific breakthrough. In my system, the very idea of spell-like abilities and levels is Epic. In fact, it is at the very core and center of the campaign's plot.